You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Added 11 TV games/handheld games (one working) and four i-Singer cartridges. (#13342)
nintendo/rp2a03_vtscr.cpp: Use RP2A03 CPU core rather than 6502 as some games seem to need it.
New working clones
------------------
Sonokong / SSD Company LTD PoPiRa - Finger Sports (Korea) [David Haywood, TeamEurope, Taksangs]
New systems marked not working
----------------------------
Bandai / SSD Company LTD Let's! TV Play Narikiri Fight Ultraman - Ute! Hissatsu Kousen!! (Japan) [David Haywood, TeamEurope]
dreamGEAR My Arcade Tetris (DGUNL-7028, Pocket Player Pro) [Sean Riddle]
dreamGEAR My Arcade Tetris (DGUNL-7029, Go Gamer, with 300 bonus games) [Sean Riddle]
dreamGEAR My Arcade Tetris (DGUNL-7083, Pixel Pocket, with 10 bonus games) [Sean Riddle]
Epoch / SSD Company LTD TV Mail PC mail*cot (Japan) [David Haywood, TeamEurope]
Epoch / SSD Company LTD TV-PC Hello Kitty (Japan) [David Haywood, TeamEurope]
Lexibook Compact Cyber Arcade - Barbie [David Haywood, TeamEurope]
Nissin / SSD Company LTD Dontore da bei - Donbei-kun to Training (Japan) [David Haywood, TeamEurope]
NubSup TV Interactive Extreme u-box / Extreme u-box Game Station 32Bit Interactive System - New 30 [David Haywood, TeamEurope]
New clones marked not working
-------------------------
Sonokong / SSD Company LTD i-Singer (Korea) [David Haywood, TeamEurope, Taksangs]
New working software list items (ekara_cart.xml)
--------------------------------
i-Singer Volume 2 (Korea) [David Haywood, TeamEurope, Taksangs]
i-Singer Volume 3 (Korea) [David Haywood, TeamEurope, Taksangs]
i-Singer Volume 11 (Korea) [David Haywood, TeamEurope, Taksangs]
i-Singer Volume 14 (Korea) [David Haywood, TeamEurope, Taksangs]
// However, sometimes the different models use the same background as this one (confirmed on one Pixel Classic at least), so there doesn't appear to be a clear way of knowing without powering them on
381
386
CONS( 201?, dgunl3201, 0, 0, nes_vt32_32mb, nes_vt32, nes_vt32_unk_state, empty_init, "dreamGEAR", "My Arcade Data East Classics - Pixel Classic (308-in-1) (DGUNL-3201)", MACHINE_NOT_WORKING ) // from a UK unit, single 32Mbyte bank!
382
387
CONS( 201?, dgunl3202, 0, 0, nes_vt32_32mb, nes_vt32, nes_vt32_unk_state, empty_init, "dreamGEAR", "My Arcade Data East Classics - Pixel Player (308-in-1) (DGUNL-3202)", MACHINE_NOT_WORKING ) // from a US unit single 32Mbyte bank!
383
-
384
388
// There was also a 34-in-1 version of the Data East Classics in a mini-cabinet, NOT running on VT hardware, but using proper arcade ROMs, that one is reportedly running an old MAME build on an ARM SoC (although some sources say FBA)
385
389
390
+
CONS( 2021, matet300, 0, 0, nes_vt32_32mb, nes_vt32, nes_vt32_unk_state, empty_init, "dreamGEAR", "My Arcade Tetris (DGUNL-7029, Go Gamer, with 300 bonus games)", MACHINE_NOT_WORKING )
391
+
386
392
// Use DIP switch to select console or cartridge, as cartridge is fake and just toggles a GPIO
387
393
CONS( 2016, fcpocket, 0, 0, nes_vt32_4x16mb, nes_vt32_fp, nes_vt32_unk_state, empty_init, "<unknown>", "FC Pocket 600 in 1", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) // has external banking (2x 32mbyte banks)
0 commit comments