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Add a skeleton for Bullion 2, a slot machine from Inder (#12813)
New systems marked not working ------------------------------ Bullion 2 [Victor Fernandez (City Game), Recreativas.org]
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// license:BSD-3-Clause | ||
// copyright-holders: | ||
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/* | ||
Skeleton driver for Inder "Bullion 2" slot machine. | ||
The hardware for Bullion 3 (undumped) is almost the same, the main difference is that Bullion 2 has three reels, | ||
and Bullion 3 has four. | ||
Reels sequence for Bullion 2: | ||
+--------+--------+--------+ | ||
| BAR | BELL | GRAPE | <- Default after reset | ||
+--------+--------+--------+ | ||
| MELON | CHERRY | PLUM | | ||
+--------+--------+--------+ | ||
| GRAPE | CHERRY | MELON | | ||
+--------+--------+--------+ | ||
| BELL | BANANA | LEMON | | ||
+--------+--------+--------+ | ||
| PLUM | GRAPE | CHERRY | | ||
+--------+--------+--------+ | ||
| BANANA | BAR | BELL | | ||
+--------+--------+--------+ | ||
| LEMON | LEMON | BAR | | ||
+--------+--------+--------+ | ||
| CHERRY | PLUM | BANANA | | ||
+--------+--------+--------+ | ||
Dip switches for Bullion 2: | ||
DIP1 -> |ON |HOPPER| default ON | ||
DIP2 | |OFF|PULSES| | ||
DIP3 | | ||
DIP4 | |ON |DEMO SOUND | default ON | ||
DIP5 | /->|OFF|NO DEMO SOUND| | ||
DIP6 --/ | ||
DIP7 --> |OFF |OFF |ON |ON | default ON | ||
DIP8 --> |OFF |ON |OFF |ON | default ON | ||
|LONGER |LONG |SHORT |SHORTER| | ||
| REELS SPINNING TIME | | ||
Dip switches 2, 3, 4, 5 unused (default ON). | ||
Also, you can change the plug on the percentages PCB to change the payments: | ||
Plug A = 78% | ||
Plug B = 80% default | ||
Plug C = 82% | ||
Plug D = 84% | ||
Complete manual (for both Bullion 2 and Bullion 3) with schematics and dip switches can be downloaded from: | ||
https://www.recreativas.org/manuales/tragaperras | ||
*/ | ||
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#include "emu.h" | ||
#include "cpu/z80/z80.h" | ||
#include "sound/sn76496.h" | ||
#include "speaker.h" | ||
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namespace { | ||
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class bullion2_state : public driver_device | ||
{ | ||
public: | ||
bullion2_state(const machine_config &mconfig, device_type type, const char *tag) : | ||
driver_device(mconfig, type, tag), | ||
m_maincpu(*this, "maincpu"), | ||
m_sn(*this, "sn76489") | ||
{ } | ||
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void bullion2(machine_config &config); | ||
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protected: | ||
virtual void machine_start() override; | ||
virtual void machine_reset() override; | ||
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required_device<cpu_device> m_maincpu; | ||
required_device<sn76489_device> m_sn; | ||
}; | ||
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void bullion2_state::machine_start() | ||
{ | ||
} | ||
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void bullion2_state::machine_reset() | ||
{ | ||
} | ||
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static INPUT_PORTS_START( bullion2 ) | ||
PORT_START("DSW0") | ||
PORT_DIPUNKNOWN_DIPLOC(0x01, 0x01, "SW0:1") | ||
PORT_DIPUNKNOWN_DIPLOC(0x02, 0x02, "SW0:2") | ||
PORT_DIPUNKNOWN_DIPLOC(0x04, 0x04, "SW0:3") | ||
PORT_DIPUNKNOWN_DIPLOC(0x08, 0x08, "SW0:4") | ||
PORT_DIPUNKNOWN_DIPLOC(0x10, 0x10, "SW0:5") | ||
PORT_DIPUNKNOWN_DIPLOC(0x20, 0x20, "SW0:6") | ||
PORT_DIPUNKNOWN_DIPLOC(0x40, 0x40, "SW0:7") | ||
PORT_DIPUNKNOWN_DIPLOC(0x80, 0x80, "SW0:8") | ||
INPUT_PORTS_END | ||
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void bullion2_state::bullion2(machine_config &config) | ||
{ | ||
// CPU PCB Inder "60-977" | ||
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Z80( config, m_maincpu, 4_MHz_XTAL ); // NEC D780C | ||
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// Sound PCB Inder "60-083" | ||
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SPEAKER( config, "mono" ).front_center(); | ||
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SN76489( config, m_sn, 4_MHz_XTAL ); | ||
m_sn->add_route( ALL_OUTPUTS, "mono", 1.0 ); | ||
} | ||
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ROM_START( bullion2 ) | ||
ROM_REGION( 0x3000, "maincpu", 0 ) | ||
ROM_LOAD( "inder_sa_m-17_bullion_2_rom_0_020584.ci19", 0x0000, 0x1000, CRC(fb13407c) SHA1(16a3cdcbe87f17c4bb6a78a8ac47f58d25a4483f) ) | ||
ROM_LOAD( "inder_sa_m-17_bullion_2_rom_1_020584.ci20", 0x1000, 0x1000, CRC(4857aa2d) SHA1(4f80fde62ce0d0f85df009ac5c1021263049b95a) ) | ||
ROM_LOAD( "inder_sa_m-17_bullion_2_rom_2_020584.ci21", 0x2000, 0x1000, CRC(2f607456) SHA1(a52ad5e8aeeb7e67ff07569377f19de46ee185ea) ) | ||
ROM_END | ||
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} // anonymous namespace | ||
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// YEAR NAME PARENT MACHINE INPUT CLASS INIT ROTATION COMPANY FULLNAME FLAGS | ||
GAME( 1984, bullion2, 0, bullion2, bullion2, bullion2_state, empty_init, ROT0, "Inder", "Bullion 2", MACHINE_IS_SKELETON ) |