This adds the Silithst buff when players select the geysers all around Si#9
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Swater96 wants to merge 14 commits into
Open
This adds the Silithst buff when players select the geysers all around Si#9Swater96 wants to merge 14 commits into
Swater96 wants to merge 14 commits into
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Signed-off-by: TheLuda <theluda@getmangos.com>
CMake 2.8 and newer versions add extended platform support and allow for builds using clang. [1]: http://clang.llvm.org/ "C language frontend for LLVM" Signed-off-by: TheLuda <theluda@getmangos.com>
Signed-off-by: Salja <beleko2009@web.de>
…ts Thanks Xfurry
* The Phantasm Shade summon event has a lot of guesswork inside
* Fly effect for Eranikus is disabled due to the impossibility to cancel the effect
* Thanks to Nitka for providing the original patch and Patman for providing the HD video recording
Signed-off-by: Salja <beleko2009@web.de>
Signed-off-by: Salja <beleko2009@web.de>
* Mr. Smite: Fix delay handling after he "used" his chest * Cannon event: Improve timed handling, make code more default, fix say types Signed-off-by: Salja <beleko2009@web.de>
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
…behaviour Thanks to Faq for pointing. Note that many of these problems are releated to default InCombat behaviour in core.
Signed-off-by: Salja <beleko2009@web.de>
* Improve code in a few places * Remove unneeded script for a lever Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
…11812] * Improve a few style thingies * Fix a bug that would play sound with the Simulate function without having ZONE_YELL tpye * Add support to play sound of ZONE_YELL to the whole zone * Add support for whispered sound (currently unused) Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
Signed-off-by: TheLuda <theluda@getmangos.com>
The update was meant to update a game object template, not a creature template. Signed-off-by: TheLuda <theluda@getmangos.com>
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This adds the Silithst buff when players select the geysers all around Silithus.