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Games-Programming-COS30031-102573957

This unit explored many different games programming patterns such as:

  • Game State Management
  • Configuration Files (Systems/Gameobjects/Prefabs)
  • SDL2
  • Control Mapping
  • Messaging System (Publish Subscribe)
  • 2D Collisions

My final project which achieved a High Distinction (90) was the development of Mini Metro using my custom developed Game Engine in C++. The Game Engine Incorporates all of the systems mentioned above. The video presentation can be found here and the Report + Code Explanation can be found here.

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