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Codecov Coverage Go Reference License: MIT

Native WebP for Go

This is a native WebP encoder written entirely in Go, with no dependencies on libwebp or other external libraries. Designed for performance and efficiency, this encoder generates smaller files than the standard Go PNG encoder and is approximately 50% faster in execution.

Currently, the encoder supports only WebP lossless images (VP8L).

Benchmark

We conducted a quick benchmark to showcase file size reduction and encoding performance. Using an image from Google’s WebP Lossless and Alpha Gallery, we compared the results of our nativewebp encoder with the standard PNG decoder.

PNG encoder nativeWebP encoder reduction

file size 121kb 105kb 13% smaller
encoding time 14170403 ns/op 5389776 ns/op 62% faster

file size 48kb 38kb 21% smaller
encoding time 10662832 ns/op 3760902 ns/op 65% faster

file size 238 215 10% smaller
encoding time 30952147 ns/op 16371708 ns/op 47% faster

file size 53kb 43kb 19% smaller
encoding time 4511737 ns/op 2181801 ns/op 52% faster

file size 140kb 137kb 2% smaller
encoding time 11045284 ns/op 4850678 ns/op 56% faster

image source: https://developers.google.com/speed/webp/gallery2

Installation

To install the nativewebp package, use the following command:

go get github.com/HugoSmits86/nativewebp

Usage

Here’s a simple example of how to encode an image:

file, err := os.Create(name)
if err != nil {
  log.Fatalf("Error creating file %s: %v", name, err)
}
defer file.Close()

err = nativewebp.Encode(file, img, nil)
if err != nil {
  log.Fatalf("Error encoding image to WebP: %v", err)
}

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Native webp encoder for Go

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