Releases: mmdanggg2/D3D9DrvRTX
Releases · mmdanggg2/D3D9DrvRTX
v1.6.0
New:
- Support for Harry Potter 2 Chamber of Secrets
- Sky boxes are rendered for remix to pick up
- Light types are now working so lights can now pulse and flicker
Changes:
- Level geometry is now split up by Zone. This means mesh hashes have changed from the previous versions!
- Light's brightness is now properly used, making lighting look much more like the original
- Multiple optimizations
v1.5.0
New:
- Support for Harry Potter Philosophers stone
Fixes:
- Fix Rune logo on menu
- Fix non raytraced flash at UT99 start
- Environment mapped uv's (UT shieldbelt effect) now match original
- Fixed Rune sight triggers, fixes softlock in first level
- Fixed Rune particle transparency
v1.4.0
New:
- Build for Rune v107 available
- Added mechanism to set the
Render
class automatically if the render device is chosen
Changes:
- Various optimisations
- Fix crash when toggling fullscreen
- Fix incorrect viewport in deus ex conversations
- Hash textures are disabled by default now
v1.3.0
New:
- Build for Nerf Arena Blast now available!
- Hash texture option for easier replacement of procedural textures, more details in readme
Changes:
- Meshes now have smoothed normals, closer matching the original game look
- Renderer config is now stored in a separate
D3D9DrvRTX.ini
file to be more easily shared/replaced
v1.2.1
Bugfixes:
- Fixed weapon and actor ghosting/blurring
- Fixed renderer not showing up in menus
- Fixed some masked textures not working
Changes:
- Default rtx.conf has a bit less volumetrics and a bit less shiny surfaces
- Removed many unused options from preferences window
v1.2.0
New:
- Builds for UT (v436), Unreal (v226) and DeusEx are now also available
- A special mesh is now generated, at the camera's position, for skybox actors so that Remix can anchor and rotate skyboxes (Can be disabled by setting
EnableSkyBoxAnchors=False
under[D3D9DrvRTX.D3D9RenderDevice]
in the config ini)
Bugfixes:
- Fix HighDetailActors being false by default (non transparrent HUD, shield belt effects, bullet decals etc...)
- Hacky fix for bright translucent objects being masked badly by Remix NVIDIAGameWorks/rtx-remix#392
- Fix render issues with 3D objects in menus
- Fix Remix not always picking up UI elements
V1.1.0
- Fixed screen flashes
- Simpler actor culling, fixes things disappearing on DM-Conveyor, less stuff outside of view being rendered
- Fix some unnecesarry non-solid faces being made translucent (eg. Sails on DM-KGalleon)
- Slightly nicer environment UVs (not visible in remix yet)