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Releases: mmdanggg2/D3D9DrvRTX

v1.6.0

23 Nov 16:48
v1.6.0
bf8d4c3
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New:

  • Support for Harry Potter 2 Chamber of Secrets
  • Sky boxes are rendered for remix to pick up
  • Light types are now working so lights can now pulse and flicker

Changes:

  • Level geometry is now split up by Zone. This means mesh hashes have changed from the previous versions!
  • Light's brightness is now properly used, making lighting look much more like the original
  • Multiple optimizations

v1.5.0

26 Oct 21:30
v1.5.0
d08a10e
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New:

  • Support for Harry Potter Philosophers stone

Fixes:

  • Fix Rune logo on menu
  • Fix non raytraced flash at UT99 start
  • Environment mapped uv's (UT shieldbelt effect) now match original
  • Fixed Rune sight triggers, fixes softlock in first level
  • Fixed Rune particle transparency

v1.4.0

18 Sep 17:00
v1.4.0
96cfd7a
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New:

  • Build for Rune v107 available
  • Added mechanism to set the Render class automatically if the render device is chosen

Changes:

  • Various optimisations
  • Fix crash when toggling fullscreen
  • Fix incorrect viewport in deus ex conversations
  • Hash textures are disabled by default now

v1.3.0

08 Jun 13:10
v1.3.0
849b703
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New:

  • Build for Nerf Arena Blast now available!
  • Hash texture option for easier replacement of procedural textures, more details in readme

Changes:

  • Meshes now have smoothed normals, closer matching the original game look
  • Renderer config is now stored in a separate D3D9DrvRTX.ini file to be more easily shared/replaced

v1.2.1

12 Apr 14:14
v1.2.1
adde8d4
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Bugfixes:

  • Fixed weapon and actor ghosting/blurring
  • Fixed renderer not showing up in menus
  • Fixed some masked textures not working

Changes:

  • Default rtx.conf has a bit less volumetrics and a bit less shiny surfaces
  • Removed many unused options from preferences window

v1.2.0

05 Apr 00:22
v1.2.0
7763951
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New:

  • Builds for UT (v436), Unreal (v226) and DeusEx are now also available
  • A special mesh is now generated, at the camera's position, for skybox actors so that Remix can anchor and rotate skyboxes (Can be disabled by setting EnableSkyBoxAnchors=False under [D3D9DrvRTX.D3D9RenderDevice] in the config ini)

Bugfixes:

  • Fix HighDetailActors being false by default (non transparrent HUD, shield belt effects, bullet decals etc...)
  • Hacky fix for bright translucent objects being masked badly by Remix NVIDIAGameWorks/rtx-remix#392
  • Fix render issues with 3D objects in menus
  • Fix Remix not always picking up UI elements

V1.1.0

01 Mar 11:30
v1.1.0
0f08525
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  • Fixed screen flashes
  • Simpler actor culling, fixes things disappearing on DM-Conveyor, less stuff outside of view being rendered
  • Fix some unnecesarry non-solid faces being made translucent (eg. Sails on DM-KGalleon)
  • Slightly nicer environment UVs (not visible in remix yet)

V1.0.0

29 Feb 01:09
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First release, most render features working with reasonable perfomance.