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fix asset filters?

fix asset filters? #7

Workflow file for this run

---
name: release
on:
push:
tags: ['*']
env:
GODOT_VERSION: 4.3
PROJECT_PATH: .
jobs:
export-windows:
name: Windows Export
runs-on: ubuntu-latest
container:
image: barichello/godot-ci:4.3
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mkdir -v -p ~/.config/
mv /root/.config/godot ~/.config/godot
mv /root/.local/share/godot/export_templates/"$GODOT_VERSION".stable \
~/.local/share/godot/export_templates/"$GODOT_VERSION".stable
- name: Windows Build
run: |
mkdir -v -p build/windows
EXPORT_DIR="$(readlink -f build)"
cd "$PROJECT_PATH"
godot --headless --verbose --export-release "windows" \
"$EXPORT_DIR"/windows/bited.exe
cd "$EXPORT_DIR"/windows
zip bited.zip ./*
- name: Upload to Release
uses: svenstaro/upload-release-action@v2
with:
file: build/windows/bited.zip
asset_name: bited_windows_$tag.zip
export-linux:
name: Linux Export
runs-on: ubuntu-latest
container:
image: barichello/godot-ci:4.3
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mv /root/.local/share/godot/export_templates/"$GODOT_VERSION".stable \
~/.local/share/godot/export_templates/"$GODOT_VERSION".stable
- name: Linux Build
run: |
mkdir -v -p build/linux/*
EXPORT_DIR="$(readlink -f build)"
cd "$PROJECT_PATH"
godot --headless --verbose --export-release "linux" \
"$EXPORT_DIR"/linux/bited.x86_64
cd "$EXPORT_DIR"/linux
zip bited.zip ./*
- name: Upload to Release
uses: svenstaro/upload-release-action@v2
with:
file: build/linux/bited.zip
asset_name: bited_linux_$tag.zip
export-mac:
name: Mac Export
runs-on: ubuntu-latest
container:
image: barichello/godot-ci:4.3
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mv /root/.local/share/godot/export_templates/"$GODOT_VERSION".stable \
~/.local/share/godot/export_templates/"$GODOT_VERSION".stable
- name: Mac Build
run: |
mkdir -v -p build/mac/*
EXPORT_DIR="$(readlink -f build)"
cd "$PROJECT_PATH"
godot --headless --verbose --export-release "mac" \
"$EXPORT_DIR"/mac/bited.zip
- name: Upload to Release
uses: svenstaro/upload-release-action@v2
with:
file: build/mac/bited.zip
asset_name: bited_mac_$tag.zip