fix asset filters? #7
Workflow file for this run
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--- | |
name: release | |
on: | |
push: | |
tags: ['*'] | |
env: | |
GODOT_VERSION: 4.3 | |
PROJECT_PATH: . | |
jobs: | |
export-windows: | |
name: Windows Export | |
runs-on: ubuntu-latest | |
container: | |
image: barichello/godot-ci:4.3 | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
lfs: true | |
- name: Setup | |
run: | | |
mkdir -v -p ~/.local/share/godot/export_templates/ | |
mkdir -v -p ~/.config/ | |
mv /root/.config/godot ~/.config/godot | |
mv /root/.local/share/godot/export_templates/"$GODOT_VERSION".stable \ | |
~/.local/share/godot/export_templates/"$GODOT_VERSION".stable | |
- name: Windows Build | |
run: | | |
mkdir -v -p build/windows | |
EXPORT_DIR="$(readlink -f build)" | |
cd "$PROJECT_PATH" | |
godot --headless --verbose --export-release "windows" \ | |
"$EXPORT_DIR"/windows/bited.exe | |
cd "$EXPORT_DIR"/windows | |
zip bited.zip ./* | |
- name: Upload to Release | |
uses: svenstaro/upload-release-action@v2 | |
with: | |
file: build/windows/bited.zip | |
asset_name: bited_windows_$tag.zip | |
export-linux: | |
name: Linux Export | |
runs-on: ubuntu-latest | |
container: | |
image: barichello/godot-ci:4.3 | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
lfs: true | |
- name: Setup | |
run: | | |
mkdir -v -p ~/.local/share/godot/export_templates/ | |
mv /root/.local/share/godot/export_templates/"$GODOT_VERSION".stable \ | |
~/.local/share/godot/export_templates/"$GODOT_VERSION".stable | |
- name: Linux Build | |
run: | | |
mkdir -v -p build/linux/* | |
EXPORT_DIR="$(readlink -f build)" | |
cd "$PROJECT_PATH" | |
godot --headless --verbose --export-release "linux" \ | |
"$EXPORT_DIR"/linux/bited.x86_64 | |
cd "$EXPORT_DIR"/linux | |
zip bited.zip ./* | |
- name: Upload to Release | |
uses: svenstaro/upload-release-action@v2 | |
with: | |
file: build/linux/bited.zip | |
asset_name: bited_linux_$tag.zip | |
export-mac: | |
name: Mac Export | |
runs-on: ubuntu-latest | |
container: | |
image: barichello/godot-ci:4.3 | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
lfs: true | |
- name: Setup | |
run: | | |
mkdir -v -p ~/.local/share/godot/export_templates/ | |
mv /root/.local/share/godot/export_templates/"$GODOT_VERSION".stable \ | |
~/.local/share/godot/export_templates/"$GODOT_VERSION".stable | |
- name: Mac Build | |
run: | | |
mkdir -v -p build/mac/* | |
EXPORT_DIR="$(readlink -f build)" | |
cd "$PROJECT_PATH" | |
godot --headless --verbose --export-release "mac" \ | |
"$EXPORT_DIR"/mac/bited.zip | |
- name: Upload to Release | |
uses: svenstaro/upload-release-action@v2 | |
with: | |
file: build/mac/bited.zip | |
asset_name: bited_mac_$tag.zip |