@@ -31,12 +31,12 @@ jobs:
31
31
cd "$PROJECT_PATH"
32
32
godot --headless --verbose --export-release "windows" \
33
33
"$EXPORT_DIR"/windows/bited.exe
34
- - name : Zip
35
- run : zip bited.zip build/windows
34
+ cd "$EXPORT_DIR"/windows
35
+ zip bited.zip ./*
36
36
- name : Upload to Release
37
37
uses : svenstaro/upload-release-action@v2
38
38
with :
39
- file : bited.zip
39
+ file : build/windows/ bited.zip
40
40
asset_name : bited_windows_$tag.zip
41
41
export-linux :
42
42
name : Linux Export
@@ -55,17 +55,17 @@ jobs:
55
55
~/.local/share/godot/export_templates/"$GODOT_VERSION".stable
56
56
- name : Linux Build
57
57
run : |
58
- mkdir -v -p build/linux
58
+ mkdir -v -p build/linux/*
59
59
EXPORT_DIR="$(readlink -f build)"
60
60
cd "$PROJECT_PATH"
61
61
godot --headless --verbose --export-release "linux" \
62
- "$EXPORT_DIR/linux/bited.x86_64"
63
- - name : Zip
64
- run : zip bited.zip build/linux
62
+ "$EXPORT_DIR" /linux/bited.x86_64
63
+ cd "$EXPORT_DIR"/linux
64
+ zip bited.zip ./*
65
65
- name : Upload to Release
66
66
uses : svenstaro/upload-release-action@v2
67
67
with :
68
- file : bited.zip
68
+ file : build/linux/ bited.zip
69
69
asset_name : bited_linux_$tag.zip
70
70
export-mac :
71
71
name : Mac Export
@@ -84,11 +84,11 @@ jobs:
84
84
~/.local/share/godot/export_templates/"$GODOT_VERSION".stable
85
85
- name : Mac Build
86
86
run : |
87
- mkdir -v -p build/mac
87
+ mkdir -v -p build/mac/*
88
88
EXPORT_DIR="$(readlink -f build)"
89
89
cd "$PROJECT_PATH"
90
90
godot --headless --verbose --export-release "mac" \
91
- "$EXPORT_DIR/mac/bited.zip"
91
+ "$EXPORT_DIR" /mac/bited.zip
92
92
- name : Upload to Release
93
93
uses : svenstaro/upload-release-action@v2
94
94
with :
0 commit comments