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v13.1.11 fix Wild Shape attack calculation
• Added better error handling for malformed choice/extrachoice/variant/subclass entries of classes, races, backgrounds, feats, and magic items. Now this will no longer cause the source selection dialog to error out. When selecting one of the above with such an erroneous sub-choice, a warning will display in the console. • Added `notes` as an optional attribute to the CreatureList object. • Added support for composite AC of the CreatureList object on the Wild Shape pages (e.g. `ac : "10+Dex"`). • Changed how wild shapes attacks are calculated to fix a bug (see below) and adhere to the other attack sections so that more complex modifiers and non-numeric damage die entries work correctly. • Made wild shapes recalculate when changing mental stats using the ability score dialog. • Fixed ability save DCs on the first page using the wrong ability modifier when the corresponding entry on the spell sheet page uses a different ability score to determine the DC (MBUG-122). • Fixed the listing of the “Additional Sheet” in the print dialog to be clearer. • Fixed wild shapes attacks not listening to the right syntax for attacks and not being backwards-compatible. • Fixed wild shapes not recalculating when used without the druid class being selected. • Fixed wild shapes recalculating using the correct proficiency bonus when changing level. • Fixed field filling issue for creatures, feats, and magic items that themselves add another of the same type using `eval` (e.g. a feat that adds another feat upon selection). Before, this could overwrite the first selection with one added through `eval`.
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