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Add NoOp stage (#534)
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This stage can be used to add arbitrary user-defined properties w/o modifying the PlanningScene state or adding a trajectory.

Co-authored-by: Robert Haschke <[email protected]>
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captain-yoshi and rhaschke authored May 24, 2024
1 parent 54e653e commit a0c0064
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64 changes: 64 additions & 0 deletions core/include/moveit/task_constructor/stages/noop.h
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/* Authors: Captain Yoshi */

#pragma once

#include <moveit/task_constructor/stage.h>
#include <moveit/planning_scene/planning_scene.h>

namespace moveit {
namespace task_constructor {
namespace stages {

/** no-op stage, which doesn't modify the interface state nor adds a trajectory.
* However, it can be used to store custom stage properties,
* which in turn can be queried post-planning to steer the execution.
*/

class NoOp : public PropagatingEitherWay
{
public:
NoOp(const std::string& name = "no-op") : PropagatingEitherWay(name){};

private:
bool compute(const InterfaceState& state, planning_scene::PlanningScenePtr& scene, SubTrajectory& /*trajectory*/,
Interface::Direction /*dir*/) override {
scene = state.scene()->diff();
return true;
};
};
} // namespace stages
} // namespace task_constructor
} // namespace moveit
1 change: 1 addition & 0 deletions core/src/stages/CMakeLists.txt
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Expand Up @@ -11,6 +11,7 @@ add_library(${PROJECT_NAME}_stages
${PROJECT_INCLUDE}/stages/generate_place_pose.h
${PROJECT_INCLUDE}/stages/compute_ik.h
${PROJECT_INCLUDE}/stages/passthrough.h
${PROJECT_INCLUDE}/stages/noop.h
${PROJECT_INCLUDE}/stages/predicate_filter.h

${PROJECT_INCLUDE}/stages/connect.h
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