Object scene data recorded through sensorimotor systems of two humanoid robots. Each scene consists of a number of objects. Two robots observe the scene and each compute a world model of objects and their properties. Data is available in CSV or lisp files.
If you find this useful please cite
Spranger, M., Loetzsch, M., and Steels, L. (2012). A Perceptual System for Language Game Experiments. In Steels, L. and Hild, M., editors, Language Grounding in Robots, pages 89–110. Springer.
OR
Spranger, M. (2008). World models for grounded language games. (Diplom) Master Thesis, Humboldt-Universität zu Berlin.
This data has been used (among others) in the following publications
Bleys, J., Loetzsch, M., Spranger, M., and Steels, L. (2009). The Grounded Color Naming Game. In Proceedings of the 18th IEEE International Symposium on Robot and Human Interactive Communication (Ro-man 2009).
Spranger, M. and Beuls, K. (2016). Referential uncertainty and word learning in high-dimensional, continuous meaning spaces. In Hafner, V. and Pitti, A., editors, Development and Learning and Epigenetic Robotics (ICDL-Epirob), 2016 Joint IEEE International Conferences on, 2016. IEEE.
Copyright (c) 2016 Sony Computer Science Laboratories Inc. All rights reserved.
This database DATA-QRIO-OBJECTS is made available under Open Database License whose full text can be found at http://opendatacommons.org/licenses/odbl/. Any rights in individual contents of the database are licensed under the Database Contents License whose text can be found http://opendatacommons.org/licenses/dbcl/