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[1.21.1] Fix blur effect rendered at high z with depth test breaking subsequent rendering of screen elements #1741
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…t rendering of screen elements
Last commit published: 8b59e9795ed285039bcb61dc85ea25d07d026cf1. PR PublishingThe artifacts published by this PR:
Repository DeclarationIn order to use the artifacts published by the PR, add the following repository to your buildscript: repositories {
maven {
name 'Maven for PR #1741' // https://github.com/neoforged/NeoForge/pull/1741
url 'https://prmaven.neoforged.net/NeoForge/pr1741'
content {
includeModule('net.neoforged', 'testframework')
includeModule('net.neoforged', 'neoforge')
}
}
} MDK installationIn order to setup a MDK using the latest PR version, run the following commands in a terminal. mkdir NeoForge-pr1741
cd NeoForge-pr1741
curl -L https://prmaven.neoforged.net/NeoForge/pr1741/net/neoforged/neoforge/21.1.86-pr-1741-blur_depth_test/mdk-pr1741.zip -o mdk.zip
jar xf mdk.zip
rm mdk.zip || del mdk.zip To test a production environment, you can download the installer from here. |
🚀 This PR has been released as NeoForge version |
This PR fixes the blur effect breaking screen rendering when a lot of HUD layers are present and the blur effect is applied after drawing the dark half-transparent background.
Fixes #1504