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fix names
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neph1 committed Jul 23, 2023
1 parent ffdff84 commit 4f216e8
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Showing 2 changed files with 6 additions and 6 deletions.
4 changes: 2 additions & 2 deletions stories/prancingllama/npcs/llama.py
Original file line number Diff line number Diff line change
Expand Up @@ -14,8 +14,8 @@ def init(self) -> None:
norhardt = Patron("Norhardt", "m", age=56, appearance="A grizzled old man, with parchment-like skin and sunken eyes. He\'s wearing ragged clothing and big leather boots. He\'s a formidable presence, commanding yet somber, clutching what looks like an old map", personality="An experienced explorer who is obsessed with finding the mythological Yeti which supposedly haunts these mountains. He won\'t stop talking about it.", descr="", short_descr="An old grizzled man sitting by the bar.")
norhardt.aliases = {"norhardt", "old man", "grizzled man"}

elid_gold = Patron("Elid Gold", "m", age=51, appearance="A gentleman who's aged with grace. He has a slender appearance with regal facial features, and dark hair, but his (one) eye has a dangerous squint. The other is covered by a patch.", personality="Old Gold is a smooth-talking pick-pocket and charlatan. Although claiming to be retired, he never passes on an opportunity to relieve strangers of their valuables.", short_descr="A slender gentleman with a patch over one of his eyes, leaning against the wall.")
elid_gold.aliases = {"elid", "one eyed man", "gentleman"}
elid_gald = Patron("Elid Gald", "m", age=51, appearance="A gentleman who's aged with grace. He has a slender appearance with regal facial features, and dark hair, but his (one) eye has a dangerous squint. The other is covered by a patch.", personality="Old Gold is a smooth-talking pick-pocket and charlatan. Although claiming to be retired, he never passes on an opportunity to relieve strangers of their valuables.", short_descr="A slender gentleman with a patch over one of his eyes, leaning against the wall.")
elid_gald.aliases = {"elid", "one eyed man", "gentleman"}

shanda = Patron("Shanda Heard", "f", age=31, appearance="A fierce looking woman, with a face like chiseled from granite and a red bandana around her wild hair. She keeps an unblinking gaze on her surroundings.", personality="She's a heavy drinker and boaster, and for a free drink she will spill tales of her conquests and battles and long lost love. She's feared by many but respected by all for her prowess in battle.", short_descr="A fierce looking woman sitting by a table, whose eyes seem to follow you.")
shanda.aliases = {"shanda", "fierce woman", "woman by table"}
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8 changes: 4 additions & 4 deletions stories/prancingllama/zones/prancingllama.py
Original file line number Diff line number Diff line change
Expand Up @@ -19,17 +19,17 @@

#library_door = Door(["school_grounds", "door"], school_grounds, "A door leading to the school grounds", "", locked=False, opened=True, key_code="1")

Exit.connect(main_hall, ["bar", "north"], "", "To the north you are you see some people sitting over by a massive bar.", bar, ["main_hall", "south"], "To the south you see an area full of tables with people eating, drinking and talking", "")
Exit.connect(main_hall, ["bar", "north"], "", "To the north you are you see some people sitting over by a massive bar.", bar, ["main hall", "south"], "To the south you see an area full of tables with people eating, drinking and talking", "")

Exit.connect(main_hall, ["hearth", "west"], "To the west you see a giant hearth with a comforting fire", "", hearth, ["main_hall", "east"], "To the east you see an area full of tables with people eating, drinking and talking", "")
Exit.connect(main_hall, ["hearth", "west"], "To the west you see a giant hearth with a comforting fire", "", hearth, ["main hall", "east"], "To the east you see an area full of tables with people eating, drinking and talking", "")

Exit.connect(bar, ["kitchen", "north"], "", "To the north, there's a door leading to the kitchen.", kitchen, ["bar", "south"], "Through a door to the south you see the bar, and beyond that, the main hall", "")

Exit.connect(main_hall, ["entrance", "south"], "", "The entrance to the building is to the south.", entrance, ["main_hall", "north"], "There's a warm glow and loud, noisy conversations coming through a doorway to the north", "")
Exit.connect(main_hall, ["entrance", "south"], "", "The entrance to the building is to the south.", entrance, ["main hall", "north"], "There's a warm glow and loud, noisy conversations coming through a doorway to the north", "")

Exit.connect(entrance, ["outside", "south"], "", "A biting wind reaches you through the door to the south.", outside, ["entrance", "north"], "There's shelter from the cold wind through a door to the north.", "")

main_hall.init_inventory([shanda, elid_gold])
main_hall.init_inventory([shanda, elid_gald])

bar.init_inventory([urta, norhardt])

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