Skip to content

Version 1.1.0

Compare
Choose a tag to compare
@npruehs npruehs released this 14 Jun 00:25
· 68 commits to develop since this release

New Features

  • Added bounties to collect when killing actors.
  • Added return value to BeginConstruction and BeginConstructionByIndex.
  • Added OnConstructionFailed event for builders.
  • Added range indicators, e.g. for building cursors.
  • Added Damage, NoFog and Weak cheats.
  • Added initial health property for construction sites.
  • Added containable component for storing which actor an actor is contained by.
  • Added container type gameplay tags for allowing multiple types of containers.
  • Added actor death types, e.g. for playing death animations before destroying actors.
  • Added health regeneration.
  • Added having damaged damaged units blink on the minimap.
  • Added ballistic trajectories for projectiles.
  • Added area of effect damage.
  • Added random projectile target locations.
  • Added resource display names, icons and colors.
  • Added setters to name, description, and portrait components.
  • Added selection priorities.
  • Added hover events for selectable actors.
  • Added hiding actors covered by fog of war.

Improvements

  • Significantly improved network performance by entirely simulating projectiles on client side.

Bug Fixes

  • Correctly initializing current actor health from maximum health.
  • Passing owning player as instigator for attacks, instead of the attacking pawn.
  • Using correct attack index when attacking as actor with multiple attacks.
  • Unloading all actors from killed containers.
  • Killing the constructed actor instead of destroying it when canceling a construction, if possible (allowing it to show destruction effects).
  • Correctly removing selection decals when selected actors are destroyed.
  • Correctly raising OnHealthChanged events on clients.
  • Preventing crash when calling IsSameTeamAsController without valid controller.
  • No longer showing hidden actors on minimap.