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This is a first-person shooter game developed in Unreal Engine 5.4.4, set in an abandoned industrial town. The player can freely roam the environment and shoot dynamically spawning targets across the factory and surrounding open areas.

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FPS Shooter - Unreal Engine 5.4.4

This is a first-person shooter game developed in Unreal Engine 5.4.4, set in an abandoned industrial town. The player can freely roam the environment and shoot dynamically spawning targets across the factory and surrounding open areas.

The project utilizes Nanite virtualized geometry for high-detail models and Lumen for real-time global illumination and reflections.


Game Description

The core gameplay is simple and immersive: the player spawns in a large abandoned factory map, equipped with a firearm, and can shoot at periodically spawning targets. The lighting is powered by Lumen for realistic indoor and outdoor ambiance. The level includes both tight industrial corridors and open urban environments, allowing free exploration and shooting practice.

This project demonstrates a standalone gameplay loop within a large environment, combining performance-heavy visual fidelity with interactive elements, suitable for experimentation and further development.


Features

  • First-person shooter with responsive controls.
  • Dynamic target spawning system.
  • Freeroam across a large, open urban-industrial environment.
  • Fully lit using Lumen (real-time global illumination and reflections).
  • All assets compatible with Nanite virtualized geometry.
  • Structured as a single playable map (mainmap.umap) within a clean project hierarchy.

Project Architecture (Logical)

graph TD
    A[Player Controller] --> B[Shooting Mechanism]
    B --> C[Target Actor]
    C --> D[Spawner System]
    A --> E[HUD]
    E --> F[Hit Feedback]
    C --> G[Destruction or Score]
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Note: Blueprint-based logic with centralized player control and modular spawning.


Folder Structure

graph TD
    A[Content] --> B(mainmap.umap)
    A --> C[Blueprints]
    A --> D[Targets]
    A --> E[UI]
    A --> F[Materials]
    A --> G[Lighting]
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Gameplay Flow

flowchart LR
    Start --> LoadLevel[Load Main Map]
    LoadLevel --> Roam[Free Roam Environment]
    Roam --> Spawn[Spawn Targets]
    Spawn --> Shoot[Shoot Targets]
    Shoot --> LoopBack{More Targets?}
    LoopBack -- Yes --> Spawn
    LoopBack -- No --> End[Session Ends or Player Exits]
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Feature Overview

Feature Description
First-Person Controller WASD movement with mouse aiming and shooting
Target Spawning Dynamic targets appearing at random or pre-defined intervals
Freeroam Full-scale exploration of urban and industrial regions
Nanite Geometry Efficient rendering of high-poly assets without LOD overhead
Lumen Lighting Real-time global illumination, indirect bounce, and reflections
Modular Blueprints Separated concerns for easy scalability and gameplay editing

Screenshots


Project Setup

# Prerequisites
- Unreal Engine 5.4.4
- Windows 10+ with DirectX 12 capable GPU

# Setup Instructions
git clone https://github.com/officiallyutso/FPS-Shooter-Unreal.git
Open the `.uproject` file in UE 5.4.4
Open `Content/mainmap.umap`
Press Play in Editor

Target System Blueprint Design

sequenceDiagram
    Player->>Spawner: Triggers spawn area
    Spawner->>Target: Spawn Target Blueprint
    Player->>Target: Fires Projectile
    Target->>Player: Registers Hit (Event Dispatch)
    Player->>HUD: Update Score/Visuals
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Technology Stack

Component Version Purpose
Unreal Engine 5.4.4 Core engine
Nanite Enabled Virtualized mesh rendering
Lumen Enabled Real-time lighting
Blueprints Visual Scripting Gameplay & UI logic
Static Meshes Quixel Megascans Environment & props

Level Design Map (Abstract)

graph TD
    A[Spawn Point]
    A --> B[Factory Interior]
    A --> C[Urban Street Area]
    B --> D[Target Zone A]
    C --> E[Target Zone B]
    E --> F[Exit or Return Zone]
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Future Roadmap

Feature Status Notes
Multiplayer Support Planned Integrate with online subsystems
Scoring System In Progress HUD + Blueprint logic
Performance Optimization In Progress Lightmass alternatives, HLOD setup
Sound & FX Polish Planned Add spatial audio and hit feedback sounds
UI Refinement To Do Main Menu, Game Over, and Pause states

License

This project is licensed under the MIT License. See LICENSE for details.


Credits

  • Developed by Utso Sarkar
  • Assets from Quixel Megascans and Epic Games Marketplace
  • Built using Unreal Engine 5.4.4

Repository

GitHub: github.com/officiallyutso/FPS-Shooter-Unreal


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This is a first-person shooter game developed in Unreal Engine 5.4.4, set in an abandoned industrial town. The player can freely roam the environment and shoot dynamically spawning targets across the factory and surrounding open areas.

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