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Clarify orientation requirements for Lighthouses #425

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2 changes: 1 addition & 1 deletion Directory.Build.props
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@
<PackageLicenseFile>LICENSE</PackageLicenseFile>
<UseArtifactsOutput>true</UseArtifactsOutput>
<PackageIcon>icon.png</PackageIcon>
<VersionPrefix>0.4.5</VersionPrefix>
<VersionPrefix>0.5.0</VersionPrefix>
<VersionSuffix></VersionSuffix>
<LangVersion>10.0</LangVersion>
<Features>strict</Features>
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5 changes: 4 additions & 1 deletion OpenEphys.Onix1/TS4231V1PositionData.cs
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,10 @@ namespace OpenEphys.Onix1
/// <item><description>Two SteamVR V1 base stations are used.</description></item>
/// <item><description>The base stations have been synchronized with a patch cable and their modes set to
/// ‘A’ and ‘b’, respectively.</description></item>
/// <item><description>The base stations are pointed in the same direction.</description></item>
/// <item><description>The base stations are in the same 3D rotational orientation at an arbitrary
/// translational offset. The most common way to achieve this is by mounting the base stations along a
/// beam over the area of interest so they have the same rotational orientation but are offset along the
/// axis parallel to the support beam.</description></item>
/// <item><description>The Z-axis extends away the emitting face of lighthouses, X along the direction of
/// the text on the back label, and Y from bottom to top text on the back label.</description></item>
/// </list>
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