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[Version] Bump version to v0.6.2 (#28)
* Refactor SMPL-X parameter refinement * Add `ConverterBlender` and fix bugs for refine_smplx * Refactor Blender script: Added support for refining SMPL-XL model and exporting vertices * Fix coordinate system conversion of unreal * Revert "Fix coordinate system conversion of unreal" This reverts commit cf9edee. * Fix converter for unreal * Fix vector type check in ConverterMotion class * add TODO * add ppm for lineart * Add WHAC: World-grounded Humans and Cameras project * Add lineart material and audio test * Update lineart material path in constants.py * tmp update * [Fix] bugs * add todo * replace assert error with warning in motion_frame * doc * [Fix] add curve_names in skeleton_name * Bump version to 0.6.2 in XRFeitoriaBpy and XRFeitoriaUnreal * Add MotionFrame definition for morph targets * Refactor get_skeleton_names function in utils_actor.py * update docs * Save sequence asset when closing in XRFeitoriaUnreal/Content/Python/sequence.py --------- Co-authored-by: esukastudio <[email protected]>
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