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    • MagicOnion

      Public
      Unified Realtime/API framework for .NET platform and Unity.
      C#
      MIT License
      4584.3k51Updated Mar 10, 2026Mar 10, 2026
    • AIApiTracer

      Public
      A reverse proxy for local development environments that intercepts requests to AI services like OpenAI, Anthropic, etc.., allowing you to trace request and resp…
      C#
      MIT License
      44201Updated Mar 6, 2026Mar 6, 2026
    • Actions

      Public
      C#
      106500Updated Mar 4, 2026Mar 4, 2026
    • NativeCompressions

      Public
      NativeCompressions is the native binding and high-level API of ZStandard, LZ4 and OpenZL compression library for .NET and Unity.
      C#
      MIT License
      721821Updated Mar 3, 2026Mar 3, 2026
    • DFrame

      Public
      Distributed load testing framework for .NET and Unity.
      C#
      MIT License
      2527000Updated Feb 26, 2026Feb 26, 2026
    • ZString

      Public
      Zero Allocation StringBuilder for .NET and Unity.
      C#
      MIT License
      1822.7k23Updated Feb 25, 2026Feb 25, 2026
    • ZLogger

      Public
      Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.
      C#
      MIT License
      1231.7k109Updated Feb 25, 2026Feb 25, 2026
    • ZLinq

      Public
      Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
      C#
      MIT License
      2045k20Updated Feb 25, 2026Feb 25, 2026
    • YetAnotherHttpHandler

      Public
      YetAnotherHttpHandler brings the power of HTTP/2 (and gRPC) to Unity and .NET Standard.
      C#
      MIT License
      43492180Updated Feb 25, 2026Feb 25, 2026
    • WebSerializer

      Public
      Convert Object into QueryString/FormUrlEncodedContent for C# HttpClient REST Request.
      C#
      MIT License
      67810Updated Feb 25, 2026Feb 25, 2026
    • ValueTaskSupplement

      Public
      Append supplemental methods(WhenAny, WhenAll, Lazy) to ValueTask.
      C#
      MIT License
      716000Updated Feb 25, 2026Feb 25, 2026
    • Utf8StringInterpolation

      Public
      Successor of ZString; UTF8 based zero allocation high-peformance String Interpolation and StringBuilder.
      C#
      MIT License
      1221110Updated Feb 25, 2026Feb 25, 2026
    • Utf8StreamReader

      Public
      Utf8 based StreamReader for high performance text processing.
      C#
      MIT License
      1024310Updated Feb 25, 2026Feb 25, 2026
    • UnitGenerator

      Public
      C# Source Generator to create value-object, inspired by units of measure.
      C#
      MIT License
      2239720Updated Feb 25, 2026Feb 25, 2026
    • UniTask

      Public
      Provides an efficient allocation free async/await integration for Unity.
      C#
      MIT License
      97411k195Updated Feb 25, 2026Feb 25, 2026
    • Ulid

      Public
      Fast .NET C# Implementation of ULID for .NET and Unity.
      C#
      MIT License
      681.6k54Updated Feb 25, 2026Feb 25, 2026
    • High performance Token-Oriented Object Notation (TOON) encoder for .NET.
      C#
      MIT License
      610800Updated Feb 25, 2026Feb 25, 2026
    • StructureOfArraysGenerator

      Public
      Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.
      C#
      MIT License
      1332901Updated Feb 25, 2026Feb 25, 2026
    • SlnMerge

      Public
      SlnMerge merges the solution files when generating solution file by Unity Editor.
      C#
      Other
      712910Updated Feb 25, 2026Feb 25, 2026
    • High performance serialization infrastructure for C#.
      C#
      MIT License
      27000Updated Feb 25, 2026Feb 25, 2026
    • CLI/GUI Frontend of Unity Test Runner to test on any platform.
      C#
      MIT License
      2331901Updated Feb 25, 2026Feb 25, 2026
    • RandomFixtureKit

      Public
      Fill random/edge-case value to target type for unit testing, supports both .NET Standard and Unity.
      C#
      MIT License
      25801Updated Feb 25, 2026Feb 25, 2026
    • R3

      Public
      The new future of dotnet/reactive and UniRx.
      C#
      MIT License
      1623.7k2311Updated Feb 25, 2026Feb 25, 2026
    • ProcessX

      Public
      Simplify call an external process with the async streams in C# 8.0.
      C#
      MIT License
      3354501Updated Feb 25, 2026Feb 25, 2026
    • ObservableCollections

      Public
      High performance observable collections and synchronized views, for WPF, Blazor, Unity.
      C#
      MIT License
      6593562Updated Feb 25, 2026Feb 25, 2026
    • NativeMemoryArray

      Public
      Utilized native-memory backed array for .NET and Unity - over the 2GB limitation and support the modern API(IBufferWriter, ReadOnlySequence, scatter/gather I/O,…
      C#
      MIT License
      1833201Updated Feb 25, 2026Feb 25, 2026
    • Multicaster

      Public
      A framework for transparently invoking multiple instances or clients.
      C#
      MIT License
      54420Updated Feb 25, 2026Feb 25, 2026
    • High performance in-memory/distributed messaging pipeline for .NET and Unity.
      C#
      MIT License
      1191.8k41Updated Feb 25, 2026Feb 25, 2026
    • MemoryPack

      Public
      Zero encoding extreme performance binary serializer for C# and Unity.
      C#
      MIT License
      2874.4k668Updated Feb 25, 2026Feb 25, 2026
    • MasterMemory

      Public
      Source Generator based Embedded Typed Readonly In-Memory Document Database for .NET and Unity.
      C#
      MIT License
      1211.8k20Updated Feb 25, 2026Feb 25, 2026