Releases: pagefaultgames/pokerogue
Hotfix v1.10.7
- Fixed type image not displaying when choosing the type of Monotype Challenge.
- Poltergeist will no longer cause the game to crash when its target faints before the move was used.
- Poltergeist will use the correct failure message if it fails when targeting an ally.
- Input fields (such as when renaming a Pokémon) will be auto-focused when opened.
- Future Sight/Doom Desire will no longer crash the game when the enemy Pokémon that used it is caught on the same turn FS/DD would trigger.
- Fixed a memory leak caused by egg hatching.
- Allowed accessibility devices that trigger mouse inputs (Tobii, etc) to work with touch controls.
- This is experimental (due to lacking tests for such devices), so feedback would be greatly appreciated.
- Prevent ability flyouts from triggering when they're not supposed to.
- Attempt to fix a rare bug causing the wrong save slot to be erased when clearing a run. Additional debug logging added in case it continues to occur.
Hotfix v1.10.6
- Many TM tier changes (Discord changelog message or this document)
- Fixed a crash when trying to play missing sound files
- Fixed a crash when breaking a boss health bar and the boss has +6 in all stats
- Fixed menu items (summary, pokedex, etc) not working when in item transfer mode
- Fixed being unable to catch second pokemon in wild double battle if the first was forced off of the field
- Fixed enemy levels in the wrong spot on the battle UI if their level was too high
- Fixed ribbon icon overlapping with status effect icon in battle UI
- Fixed the previous stage/form not disappearing fully during the form change or evolution animation
- Fixed Korean and Chinese text breaking out of UI elements in item transfer UI
- Fixed Soak display message
Hotfix v1.10.5
- Fixed starter preferences resetting randomly
Hotfix v1.10.4
- Weird Dream ME now appropriately heals the entire party, leaves fainted party members fainted in Hardcore, and randomizes Tera Types
- Future sight now triggers before berries, right after weather conditions
- Fixed oversight which caused enemy mons to spawn with no damaging moves
- Fixed Tyrogue's evolution condition, will evolve even if the required move is not in the first slot
- Browser "app install" feature should now properly update automatically after this update
Hotfix v1.10.3
- Fixed an issue where leech seed would incorrectly be cleared when its source faints
- Fixed an issue where status effects triggered by the same interaction would overwrite each other.
- Fixed an issue causing intimidate and similar on-summon abilities to activate twice when utilizing the switch command on waves ending in 1
- Fixed an issue where the speedup button would incorrectly set the game speed to 1x
- Pokemon that have a third type added such as through Trick-or-Treat will no longer cause a missing sprite image to be displayed in the middle of the screen
- The trace ability will no longer always copy the same enemy slot when used in a double battle on the same wave.
- A spliced, shiny pokemon will now display the correct shiny sparkle icon in the party and summary screens
- Cute charm will once again work properly
- Fixed an issue where abilities that trigger when HP drops below a threshold would trigger multiple times when receiving a multi-hit attack
- Updated Italian translation for several achievement descriptions
- Updated Japanese translation for several challenge descriptions
Hotfix v1.10.2
- Adjusted Clamperl Passive and Egg Moves
- Adjusted the Starter Ribbon Icons
- Fixed a crash that occurred when attempting to delete run data
- Fixed pollen puff to no longer heal the target after it deals damage
- Fixed a bug that sometimes prevented items from being transferred
- Fixed a bug where sacred ash purchased from the shop was being treated as the player's free reward selection
- Fixed a bug that caused wild Pokémon to almost always be male
- Fixed an bug that sometimes prevented starter preferences from being saved when leaving the starter selection screen.
- Fixed toggling passives in starter select not applying when beginning the run
- Full fix for the bug related to available mons in Fresh Starter: Full Reset + Monotype Challenges
- Fixed nicknames not being displayed in battle
- Fixed the text for Option 1 of the Trash to Treasure encounter when given leftovers
- Fixed the text shown when selecting the second option in the Berries Abound Mystery Encounter
- Fixed Stealth Rock text when triggered by a Pokémon entering the field while they are active
- Fixed the missing fusion icons in the battle info UI
Hotfix v1.10.1
- Reduced the Weight of the Deep Sea items for Clamperl from 4 → 2
- Partial Fixed the NPC Trainer Names being broken
- Fixed Shiny preference settings being saved on starter select
- Partial Fix for the available mons in Fresh Starter: Full Reset + Monotype Challenges, to note, hisuian evos with type changes still will not show up, this will be fixed in 1.10.2+
v1.10.0 - Pearls & Perils
Summary
Challenges
4 new challenges: 3 Nuzlocke-related and 1 for Fresh Start
- Limited Catch: Only the first Pokémon encountered per biome (i.e. on X1 waves) will be added to the player’s party when caught
- Exceptions are Gift Pokémon from MEs, which are always allowed
- Hardcore: Fainted Pokémon will “die” permanently and cannot be revived.
- Limited Support (3 levels): Choose to disable the automatic party heal during biome transitions (X0 waves), the rewards screen shop, or both
- Complete a run with Limited Catch, Hardcore, and Fresh Start active at once to earn the new “Nuzlocke” achievement and even a new ribbon!
- The current sprite is a placeholder and will be changed in a future update
- New mode for Fresh Start (“Any Starter”) allows picking any starter currently unlocked with standard Fresh Start restrictions. Certain Pokémon are locked to their base form, and all Hidden Abilities are disabled.
- Current Fresh Start mode renamed to ”Full Reset”, and is still required for the Fresh Start achievement
RIBBONS!
Introduction of new ribbons for accomplishments beyond Classic Mode completion
- Nuzlocke completion (same unlock criteria as achievement)
- Max friendship
- Completing challenge runs for eligible species (tracked per individual challenge)
- As with achievements, Flip Stats and Inverse Challenge will not unlock other Challenges’ ribbons
- Only Pokémon eligible for the current challenge can be awarded ribbons. For instance, beating a Mono Gen 1 + Mono Grass run would not give either ribbon to Chikorita, but would give both to Bulbasaur.
- These new ribbons are tracked per Pokédex species (instead of per starter)
- Except for the Nuzlocke Ribbon, these are not visible in-game yet (due to lacking both sprites and a dedicated place to view them). However, progress will still be tracked until they are made available.
- Ribbon tracking is inherited by all pre-evolutions
- Ex: Finishing a run with Hydrapple will give the ribbon to Dipplin and Applin, but NOT Flapple or Appletun.
- Classic Ribbons remain the same, with one ribbon (and one Voucher Plus) per starter
QoL
- Added the ability to change account password from the “Manage Data” menu
- This will log you out of all other devices
- Be sure to write down or remember the password! :regidespair:
- Added the ability to rename or delete runs from the “Load Session” screen
- Legendary UP! Gacha now shows time left until the next daily rotation
- Note that the same timer applies to Daily Runs and Pokérus
- “Transfer Items” menu has been expanded and rechristened as “Manage Items”, now allowing discarding items from party members
- Defeating the final Pokémon before a biome transition will no longer trigger end-of-turn effects such as Berry consumption and weather damage.
Moves/Abilities
Future Sight and Doom Desire have been fully implemented, with many, many more Moves and Abilities having received minor to major bugfixes in the meantime.
- While not many new abilities have been implemented, major refactors to many internal systems have paved the way to even more.
With 1.11 and the upcoming Modifier Rework on the horizon, we are getting very close to implementing most of (if not all) remaining un- and partially implemented moves/abilities. - As always, if you want to help assist the development process in any way, feel free to give yourself the 'Development' role in #select-roles and head on over to #dev-corner. We are always looking for more volunteers!
Evolution changes
- Deep Sea Tooth & Deep Sea Scale added as Clamperl-specific items in the Great Ball tier, doubling its Attack and Special Attack respectively.
- Its evolution now requires it to hold the Deep Sea Tooth (Huntail) or Deep Sea Scale (Gorebyss) and use the Linking Cord (Great Tier)
- Gallade, Frosslass and Hisuian Lilligant now use Dawn Stone to evolve
- First 2 match mainline; latter balances out stone evo counts
- Male Kirlia and Female Snorunt now evolve into Gardevoir and Glalie at their natural levels :thumbsupyu:
Pokedex Changes
Added a new filter for “Encountered Species” in the Pokédex.
The “Seen” stat has been refactored and split into two categories, as following:
- Caught: anything that the player has caught, hatched, or evolved/form changed. Unchanged
- Encountered (also referred to as “Fought”): anything that the player has met in the wild or from other trainers
- Seen: All species you have either caught or encountered.
- This will probably reduce the player’s number of “encountered” (formerly “seen”) as the previous method would let Pokémon be marked as “seen” by evolving or changing forms. The new max possible Encountered stat is 1080, with Phione and Arceus being the only unavailable ones.
Balance
- Your usual amount of Egg Move, Passive and Cost changes
- 6 MEs have been adjusted: A Trainer’s Test, The Expert Pokémon Breeder, The GTS, The Strong Stuff, Trash to Treasure, Weird Dream.
- Evil Leader Changes and Champion teams have been adjusted, as well as the difficulty of early standard trainers
- A lot more other small changes (see #balance-changelog for more info)
Miscellaneous
Added Antique Form Sinistea and Polteageist, Artisan Form Poltchageist and Masterpiece Form Sinistcha. Sprites are not yet distinguishable.
Added the color red 🟥
🕹️Gameplay
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Three new challenges related to Nuzlocke mode have been added
- Limited Catch: Prevents Pokémon from being added to the party on any wave that isn't the first wave in a biome (X1 waves).
- Extra Pokémon can still be caught, just not added to the party
- Gift Pokémon from Mystery Encounters can be added to the party regardless of wave
- Hardcore: Prevents fainted Pokémon from being revived.
- Revival items will not appear in the shop or rewards screen, and (if somehow spawned in) will have no effect on fainted Pokémon.
- DNA Splicers will be unable to select fainted Pokémon for fusing.
- Revival blessing will fail and be blacklisted from Metronome if used by a player.
- Disables following MEs: Dark Deal, The Expert Pokémon Breeder
- Limited Support: Disables the automatic party heal during biome transitions (after X0 waves) and/or the shop after every wave; that is, you can choose to disable either one or both at the same time
- Limited Catch: Prevents Pokémon from being added to the party on any wave that isn't the first wave in a biome (X1 waves).
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Expanded Fresh Start to include an “Any Starter” mode
- Follows same restrictions as current Fresh Start (No Egg Moves, Passives or Hidden Abilities, no shiny or variants, Neutral nature, IVs are capped to 15, Tera Type set to primary)
- Pokémon with 2 non-Hidden Abilities can choose freely between them
- Pichu, Pikachu, Eevee, Rotom, Meloetta, and Froakie are locked to their base form
- Zygarde is locked to one of its Aura Break forms
- Current Fresh Start mode with only First Partner Pokémon renamed to ”Full Reset”
- The “Fresh Start” achievement still requires Full Reset Fresh Start
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During Challenge runs, the final boss cannot be caught in a Master Ball without weakening it to its last HP bar (the same restriction that other Balls would normally have).
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A new achievement, "Nuzlocke", requires finishing a run with Permanent Faint, Fresh Start, and Limited Catch challenges toggled on to their max difficulties.
-
A new achievement “A Run A Day…” has been added for Completing a Daily Run. This does not apply retroactively, so go play Daily Run 🥳
-
Ribbons have been greatly expanded
- A new ribbon has been added for completing the “Nuzlocke” achievement with each species. The current sprite is a placeholder and will be changed in a future update
- Tracking for ribbons for other challenges has been added; each Challenge grants a different ribbon, with each Monotype and Monogen Challenge granting a unique ribbon.
- Another special ribbon for reaching 255 friendship with each Pokémon is available too, although the sprite will only be available in a future update
- Notes:
- Ribbons are inherited by all pre-evolutions; finishing a Nuzlocke with Gallade will unlock the ribbon for Ralts and Kirlia (but not Gardevoir)
- Pokémon unavailable in a certain challenge won’t get the ribbons at run completion. For instance, Chimecho won’t earn the Gen 4 ribbon if it evolves during the run; you must finish the run with it as a Chingling
-
“Seen” stat has been refactored and split into two categories, with adjustments to their methods. The new logic goes like this
- Caught: anything that the player has caught, hatched, or evolved/form changed. Unchanged
- Encountered (also referred to as “Fought”): anything that the player has met in the wild or from other trainers
- Seen: the combination of both
- Notes: This will probably reduce the player’s number of “encountered” (formerly “seen”) as the previous method would let Pokémon be seen by evolving or form changing it. The new max possible Encountered stat is 1080, with Phione and Arceus being the only unavailable ones.
-
Renamed “Transfer Items” option on the post wave screen to “Manage Items”
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Added Discard Item option in Manage Items menu
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Defeating the final Pokémon of a final wave will no longer trigger end of turn effects such as berries and weather damage
-
Added Antique Form Sinistea and Polteageist, Artisan Form Poltchageist and Masterpiece Form Sinistcha.
-
Some UI/UX improvements in the starter select screen
- When selecting Fresh Start mode, only options that can be chosen in the run will be visible; passives, hidden a...
The Balanced Friendship :) Update
2024/12/03 The Balanced Friendship : ) Update
Major Changes
- Soothe Bells are now Great Tier 🔔
- Map's weight increased to 2 as a result of the above 🗺️
- Friendship gains increased, see the Balance Changelog below
- New additions to the Legendary Gacha, see the Balance Changelog below
- Credits on GitHub have been updated with the names of contributors from the last few months! Check them out!! 🫂
Minor Changes
- Toxic/Flame Orb spawn condition changed so that they will no longer appear for Pokémon that cannot be statused due to ability or type, nor for unimplemented moves.
Breeders in Spaceachievement can now be unlocked through battling regular Breeders while in Space.- A few ME balance changes, see the Balance Changelog below
- The Forest biome has a new custom track by Andr06, titled
Rogue's Echoes. - The egg skip prompt now shows the number of eggs hatching.
- An
(+)indicator is shown if you catch a non-shiny Pokémon after having only caught shiny versions of it before. - Eviolite will no longer appear in rolls when all unevolved Pokémon in the party already have one.
- Mobile devices can now disable the touchpad (the game will ask for confirmation before disabling touchpad controls)
- An option to download a copy of the local save data has been added to the login screen.
Implementations and fixes
Moves
- Powder 🎇
- Instruct ☝️
- Roar / Dragon Tail / Whirlwind / Circle Throw will now retrieve a random party member if possible. ♻️
- Octolock properly interacts with the Ghost type
Abilities
- Honey Gather and Pickup will only activate if the battle was won.
- Serene Grace no longer doubles King's Rock chances.
- Supersweet Syrup now activates whenever the source enters the field, not just on the first turn.
- Various Wimp Out/Emergency Exit bugs have been fixed.
- Stakeout should trigger if the opponent switches with a switch out move.
- Analytic will only increase damage if the user moves last.
- Arena Trap no longer lingers upon switch out.
QOL
- More localization.
- Fixed clipping sprites for Skorupi and Parasect
Other bug fixes
- Shiny-related bugs in Mystery Encounters have been addressed.
- ME-related defeats are now viewable in Run History / Save Preview.
- Post Summon abilities will activate upon selecting and canceling a first-turn switch out.
Balance Changelog
Passive and Egg Move Changes
- 47 mons have had their Passives changed
- 148 mons have had their Egg Moves changed
For both of the above, please refer to the Balance Changes Document and the ‘Changes’ tabs.
Starter Cost Changes
Cost Increase, +2
2 -> 4 Cost | Pichu :)
Cost Increase, +1
2 -> 3 Cost | Foongus
3 -> 4 Cost | Pikachu, Rhyhorn, Ralts
6 -> 7 Cost | Heatran, Volcanion, Tapu Lele, Great Tusk, Roaring Moon, Walking Wake, Raging Bolt, Iron Crown
7 -> 8 Cost | Kartana, Poipole, Spectrier
Cost Decrease, -1
6 -> 5 Cost | Articuno, Mew, Celebi, Regice, Uxie, Mesprit, Shaymin, Tapu Fini, Zarude, Scream Tail, Brute Bonnet, Iron Thorns, Wo-Chien, Fezandipiti, Bloodmoon Ursaluna
3 -> 2 Cost | Mawile and Amaura
Egg Tier Changes
- The reduced weight of Regional forms from gacha eggs is now gone.
- The following starters have been moved in different tiers (this does not affect their cost):
Common to Rare (39 starters)
Farfetch'd, Lickitung, Rhyhorn, Omanyte, Kabuto, Pichu, Ralts, Lileep, Anorith, Relicanth, Cranidos, Shieldon, Happiny, Riolu, Audino, Tirtouga, Archen, Heatmor, Tyrunt, Amaura, Noibat, Finizen, Paldean Wooper
Alolan: Sandshrew, Vulpix, Diglett, Meowth, Geodude, Grimer
Galarian: Meowth, Ponyta, Slowpoke, Farfetch'd, Corsola, Zigzagoon, Yamask, Stunfisk
Hisuian: Voltorb and Zorua
Rare to Common (9 starters)
Magikarp, Torchic, Azurill, Froakie, Popplio, Scorbunny, Sprigatito, Fuecoco, Quaxly
Rare to Epic (2 starters)
Type: Null and Eternal Floette
Epic to Legendary (2 starters)
Regigigas and Cosmog
Mechanics Changes
Friendship and Candy Friendship Changes
- Friendship, and Candy Friendship, gain per victory increased from 2 -> 3
- Classic Candy Friendship multiplier increased from 2 -> 3
- Rare Candy Friendship and Candy gain increased from 5 -> 6
- Friendship decrease from fainting decreased from 10 -> 5
- Candy Friendship is no longer lost when fainting
- Candy Friendship required for some starter cost values have been adjusted with this, to scale better, here is what that looks like now
1 = 20 -> 25
2 = 40 -> 50
3 = 60 -> 75
4 = 100
5 = 140 -> 150
6 = 180 -> 200
7 = 280 -> 300
8 = 450
9 = 450
10 = 600
Item Changes
- Soothe Bells moved from Rogue -> Great Tier, Weight of 2
- Map weight has been adjusted (Weight: 2)
- Flame Orb/Toxic Orb spawn conditions have been adjusted, now taking into account typing for the ability/passive
Move and Ability Changes
- Intrepid Sword/Dauntless Shield now triggers on switch in, with no 'once per battle' condition (Gen 8 version)
- Supersweet Syrup now also triggers on switch in, with no 'once per battle' condition (Custom implementation)
- Super Fang, Nature's Madness, and Ruination will now properly split damage based on the number of additional hits for Multi Lens
- Honey Gather and Pickup will only properly activate if the battle is won
Mystery Encounter Changes
- Breeders in Space achievement now unlocks for the Breeder trainer class and the Expert Breeder ME
- Mysterious Chest now requires 2 valid party members
The Carpe Diem Update
Major Changes
- Critical captures implemented
Minor Changes
- Enemy AI will no longer target allies with status moves
- Custom graveyard music by Firel added
- Wild Pokemon can no longer flee when using switch-out moves
- Cosmoem no longer has a level requirement for evolution
- Transform and Imposter no longer work with fused Pokemon to stop a number of crashes
- Starter IVs updated to 15 for new accounts and for Fresh Start
- Endless bosses will no longer be double battles
- Trainers can no longer use Pikachu/Eevee forms before wave 30
- Trainers can no longer use Battle Bond Greninja
- Your rival cannot have hidden abilities on their starter
Implementations and Fixes
Moves
- Forest's Curse and Trick Or Treat fully implemented
- Fairy Lock
- Future Sight and Doom Desire functionality improved
- Order Up 🍣
- Freeze Dry niche interactions implemented
- Grudge
- Upper Hand
Abilities
- Mimicry
- Friend Guard
- Unburden
- Wimp Out and Emergency Exit 💧 🪲
- Commander (also acts as a lure ability) 🐋
Fixes and Changes to Moves and Abilities
- Sketch crash fixed
- Bouncy Bubble heals 50% now instead of 100%
- Chloroblast and Struggle no longer recoil if move fails
- Shed Tail and Baton Pass now fail if no valid teammate
- Camouflage prioritizes terrains when considering effect
- Encore bugs with move restrictions fixed
- Rage Fist and Belch effects persist after switching out
- Telekinesis' Ground-immunity now lasts 3 turns instead of 5
- Lunar Blessing / Jungle Healing now heal freeze
- Speed Boost no longer boosts speed on switching in
- Mold Breaker now ignores Shield Dust and Aroma Veil. Plus, Minus, Beads/Sword of Ruin no longer ignorable
- Shield Dust and Aroma Veil now ignorable
- Illuminate now ignores evasion boosts
- Synchronize-Psycho Shift now has its Generation V interaction
- Dauntless Shield and Intrepid Sword are now once per battle
Items
- Catching charm
- Potions and Ethers spawn less often
- Multi-lens changed to function more like Parental Bond
- King's Rock no longer applies to moves that already flinch
QOL
- More localization
- Fixed sprites for Meganium, Doduo, and Torchic lines
- Improved cursor behavior for target selection in double battles
- Failed moves should now properly display a fail message
- Tooltips no longer go out of screen
- Pokemon sprite animations are now 10fps
Other Bug Fixes
- Fixed interaction with frenzy moves and paralysis
- Fixed some incorrect localizations
- Fixed some TM compatabilities
- Fixed bug for no EXP gain
- Own Tempo Rockruff can evolve properly now
- Fixed improper item rarity calculation for MEs
- Biome transitions use proper seeded RNG
- Fixed a bug with boss HP segments interfering with healing
- Fixed visual bug of incorrect level displayed
- Fixed crash when a newly caught Pokemon is sent into battle
- Fixed bug with Pokemon not evolving at the right time
- Fixed crash for form change Pokemon fainting
- Fixed issue with some save files not working
Balance Changes
Mechanics and Items
- The default IVs of the 27 Starter Pokemon (on account creation and in Fresh Start) is now up from 10 to 15
- Updated the catching formula to Generation 6+, and added Critical Catches
- Disabled at the start of a new profile, this scales off of your "Species Caught" statistic
Species Caught Multiplier Scale for Critical Catches >800 - x2.5 601-800 - x2 401-600 - x1.5 201-400 - x1 101-200 - x0.5 <100 - x0 x0 in Fresh Start x2.5 in Daily Runs
- Disabled at the start of a new profile, this scales off of your "Species Caught" statistic
- Added the Catching Charm
- Rogue Tier
- Weight of 4
- Stacks 3 times
- Multiplies the critical catch chance further by x2, then x2.5, then x3 for each stack
- Will not generate if your Species Caught count is too low
- Reworked Multi-Lens
- Now functions closer to Parental Bond, but splits your damage
- Stacks 2 times
- Each stack takes away 25% of the damage from the initial hit and puts it to a second hit, splitting 75/25 with 1 and 50/25/25 for 2 of them
- No longer works with multihit moves, but works with set damage moves (with proper damage adjustment)
- Disabled King's Rock working for moves that already have a Flinch chance
- Potions should now roll less often in the item table
- Endure Token RNG fixed, also now only endures one hit and can be bypassed with multihits
- Set Rewards in Classic now properly take item weight into account
- Boss Segments no longer block healing items inconsistently, will now always heal through
Moves and Ability Changes
- Bouncy Bubble's healing has been reduced from 100% to 50% of damage done.
- With Commander implemented, it has been added as a Lure ability
Other Changes
- Removed the possibility of your Rival generating with a Hidden Ability on the Starter, and any trainers generating with a Battle Bond Greninja
- Removed the possibility of a Partner Pikachu/Eevee on trainers before wave 30
- Endless Mode bosses on wave x50's can no longer be double battles
Date: 2024/11/17
