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Merge pull request #600 from payday-restoration/dev
V12.2.2
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...its/pd2_dlc_vip/characters/ene_acc_shield_phalanx/ene_acc_shield_phalanx.sequence_manager
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29 changes: 29 additions & 0 deletions
29
assets/units/pd2_dlc_vip/characters/ene_acc_shield_phalanx/ene_acc_shield_phalanx.unit
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,29 @@ | ||
<unit type="items" slot="8" > | ||
<network sync="spawn"/> | ||
<object file="units/pd2_dlc_vip/characters/ene_acc_shield_phalanx/ene_acc_shield_phalanx" /> | ||
|
||
<dependencies> | ||
<depends_on bnk="soundbanks/regular_sfx"/> | ||
<depends_on effect="effects/particles/dest/security_camera_dest"/> | ||
<depends_on effect="effects/particles/explosions/explosion_flash_grenade"/> | ||
<depends_on effect="effects/particles/bullet_hit/glass_breakable/bullet_hit_glass_breakable"/> | ||
<depends_on effect="effects/payday2/particles/character/marshal_red_light"/> | ||
<depends_on effect="effects/payday2/particles/character/marshal_bright_light"/> | ||
</dependencies> | ||
|
||
<extensions> | ||
<extension name="unit_data" class="ScriptUnitData"/> | ||
<extension name="base" class="ShieldFlashBase"> | ||
<var name="_shield_tweak_name" value="phalanx_minion"/> | ||
<var name="_effect_parent_obj_name" value="e_01"/> | ||
</extension> | ||
<extension name="damage" class="UnitDamage"> | ||
<var name="_collision_event" value="USM_Drop"/> | ||
<var name="_collision_sfx_quite_time" value="0.1"/> | ||
</extension> | ||
</extensions> | ||
|
||
<sounds> | ||
<default_soundsource source="rp_ene_acc_shield_phalanx"/> | ||
</sounds> | ||
</unit> |
23 changes: 23 additions & 0 deletions
23
assets/units/pd2_dlc_vip/characters/ene_acc_shield_phalanx/ene_acc_shield_phalanx_dummy.unit
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,23 @@ | ||
<unit type="items" slot="8" > | ||
<!-- <network sync="spawn"/> --> | ||
<object file="units/pd2_dlc_vip/characters/ene_acc_shield_phalanx/ene_acc_shield_phalanx" /> | ||
<extensions> | ||
<extension name="unit_data" class="ScriptUnitData"/> | ||
<!-- | ||
<extension name="base" class="ShieldFlashBase"> | ||
<var name="_shield_tweak_name" value="phalanx_minion"/> | ||
<var name="_effect_parent_obj_name" value="e_01"/> | ||
</extension> | ||
<extension name="damage" class="UnitDamage"> | ||
<var name="_collision_event" value="USM_Drop"/> | ||
<var name="_collision_sfx_quite_time" value="0.1"/> | ||
</extension> | ||
--> | ||
</extensions> | ||
|
||
<!-- | ||
<sounds> | ||
<default_soundsource source="rp_ene_acc_shield_phalanx"/> | ||
</sounds> | ||
--> | ||
</unit> |
Binary file added
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assets/units/pd2_dlc_vip/characters/ene_acc_shield_vip/ene_acc_shield_vip.sequence_manager
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29 changes: 29 additions & 0 deletions
29
assets/units/pd2_dlc_vip/characters/ene_acc_shield_vip/ene_acc_shield_vip.unit
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,29 @@ | ||
<unit type="items" slot="8" > | ||
<network sync="spawn"/> | ||
<object file="units/pd2_dlc_vip/characters/ene_acc_shield_vip/ene_acc_shield_vip" /> | ||
|
||
<dependencies> | ||
<depends_on bnk="soundbanks/regular_sfx"/> | ||
<depends_on effect="effects/particles/dest/security_camera_dest"/> | ||
<depends_on effect="effects/particles/explosions/explosion_flash_grenade"/> | ||
<depends_on effect="effects/particles/bullet_hit/glass_breakable/bullet_hit_glass_breakable"/> | ||
<depends_on effect="effects/payday2/particles/character/marshal_red_light"/> | ||
<depends_on effect="effects/payday2/particles/character/marshal_bright_light"/> | ||
</dependencies> | ||
|
||
<extensions> | ||
<extension name="unit_data" class="ScriptUnitData"/> | ||
<extension name="base" class="ShieldFlashBase"> | ||
<var name="_shield_tweak_name" value="phalanx_vip"/> | ||
<var name="_effect_parent_obj_name" value="e_01"/> | ||
</extension> | ||
<extension name="damage" class="UnitDamage"> | ||
<var name="_collision_event" value="USM_Drop"/> | ||
<var name="_collision_sfx_quite_time" value="0.1"/> | ||
</extension> | ||
</extensions> | ||
|
||
<sounds> | ||
<default_soundsource source="rp_ene_acc_shield_phalanx"/> | ||
</sounds> | ||
</unit> |
24 changes: 24 additions & 0 deletions
24
assets/units/pd2_dlc_vip/characters/ene_acc_shield_vip/ene_acc_shield_vip_dummy.unit
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,24 @@ | ||
<unit type="items" slot="8" > | ||
<!-- <network sync="spawn"/> --> | ||
<object file="units/pd2_dlc_vip/characters/ene_acc_shield_vip/ene_acc_shield_vip" /> | ||
|
||
<extensions> | ||
<extension name="unit_data" class="ScriptUnitData"/> | ||
<!-- | ||
<extension name="base" class="ShieldFlashBase"> | ||
<var name="_shield_tweak_name" value="phalanx_vip"/> | ||
<var name="_effect_parent_obj_name" value="e_01"/> | ||
</extension> | ||
<extension name="damage" class="UnitDamage"> | ||
<var name="_collision_event" value="USM_Drop"/> | ||
<var name="_collision_sfx_quite_time" value="0.1"/> | ||
</extension> | ||
--> | ||
</extensions> | ||
|
||
<!-- | ||
<sounds> | ||
<default_soundsource source="rp_ene_acc_shield_phalanx"/> | ||
</sounds> | ||
--> | ||
</unit> |
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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29 changes: 24 additions & 5 deletions
29
...s/pd2_mod_reapers/characters/ene_acc_shield_akan_phalanx/ene_acc_shield_akan_phalanx.unit
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,10 +1,29 @@ | ||
<unit type="items" slot="8" > | ||
<network sync="spawn"/> | ||
<object file="units/pd2_mod_reapers/characters/ene_acc_shield_akan_phalanx/ene_acc_shield_akan_phalanx" /> | ||
<dependencies> | ||
|
||
<dependencies> | ||
<depends_on bnk="soundbanks/regular_sfx"/> | ||
<depends_on effect="effects/particles/dest/security_camera_dest"/> | ||
</dependencies> | ||
<depends_on effect="effects/particles/explosions/explosion_flash_grenade"/> | ||
<depends_on effect="effects/particles/bullet_hit/glass_breakable/bullet_hit_glass_breakable"/> | ||
<depends_on effect="effects/payday2/particles/character/marshal_red_light"/> | ||
<depends_on effect="effects/payday2/particles/character/marshal_bright_light"/> | ||
</dependencies> | ||
|
||
<extensions> | ||
<extension name="unit_data" class="ScriptUnitData" /> | ||
<extension name="damage" class="UnitDamage" /> | ||
</extensions> | ||
<extension name="unit_data" class="ScriptUnitData"/> | ||
<extension name="base" class="ShieldFlashBase"> | ||
<var name="_shield_tweak_name" value="phalanx_minion"/> | ||
<var name="_effect_parent_obj_name" value="e_01"/> | ||
</extension> | ||
<extension name="damage" class="UnitDamage"> | ||
<var name="_collision_event" value="USM_Drop"/> | ||
<var name="_collision_sfx_quite_time" value="0.1"/> | ||
</extension> | ||
</extensions> | ||
|
||
<sounds> | ||
<default_soundsource source="rp_ene_acc_shield_phalanx"/> | ||
</sounds> | ||
</unit> |
23 changes: 23 additions & 0 deletions
23
...mod_reapers/characters/ene_acc_shield_akan_phalanx/ene_acc_shield_akan_phalanx_dummy.unit
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,23 @@ | ||
<unit type="items" slot="8" > | ||
<!-- <network sync="spawn"/> --> | ||
<object file="units/pd2_mod_reapers/characters/ene_acc_shield_akan_phalanx/ene_acc_shield_akan_phalanx" /> | ||
<extensions> | ||
<extension name="unit_data" class="ScriptUnitData"/> | ||
<!-- | ||
<extension name="base" class="ShieldFlashBase"> | ||
<var name="_shield_tweak_name" value="phalanx_minion"/> | ||
<var name="_effect_parent_obj_name" value="e_01"/> | ||
</extension> | ||
<extension name="damage" class="UnitDamage"> | ||
<var name="_collision_event" value="USM_Drop"/> | ||
<var name="_collision_sfx_quite_time" value="0.1"/> | ||
</extension> | ||
--> | ||
</extensions> | ||
|
||
<!-- | ||
<sounds> | ||
<default_soundsource source="rp_ene_acc_shield_phalanx"/> | ||
</sounds> | ||
--> | ||
</unit> |
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