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fix: correcting typos #242

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2 changes: 1 addition & 1 deletion src/tutorials/begin/messaging.md
Original file line number Diff line number Diff line change
Expand Up @@ -198,7 +198,7 @@ In the case of Morpheus, we can use tags to categorize our messages, and because

### Let's Show Morpheus That We're Ready

Send Morpheus a message with the tag `Action` and the value `rabbithole`.
Send Morpheus a message with the tag `Action` and the value `Unlock`.

**Example:**

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4 changes: 2 additions & 2 deletions src/tutorials/bots-and-games/game-state.md
Original file line number Diff line number Diff line change
Expand Up @@ -54,7 +54,7 @@ Then implement another handler as follows:
-- Handler to update the game state upon receiving game state information.
Handlers.add(
"UpdateGameState",
{ Action = "Announcement" },
{ Action = "GameState" },
function (msg)
local json = require("json")
LatestGameState = json.decode(msg.Data)
Expand Down Expand Up @@ -107,7 +107,7 @@ As usual, to test this new feature, load the file in your aos player terminal as
.load bot.lua
```

Then check the `LatestStateVariable` to see if it has updated correctly by simply passing its name as follows:
Then check the `LatestGameState` variable to see if it has updated correctly by simply passing its name as follows:

```lua
LatestGameState
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