High-level networking
This project is still a work in progress, a lot of things are not implemented yet.
- User Managment
- User Authentication (Login)
- User Authentication Providers (Steam etc)
- User Permissions logic (Admin etc)
- Chat system
- Messages (Global, Channel, DM)
- Server Commands
- Game Session
- Sync
- Live Updates
public async Task CreateServer()
{
var userStorage = new InMemoryUserStorage<IdentityUser>();
var userManager = new UserManager<IdentityUser>(userStorage);
await userManager.CreateAsync(new IdentityUser("Eric"), "password");
var server = new NetServer<IdentityUser>(serviceProvider, userManager);
server.Chat.Received += (message) =>
{
Console.WriteLine(message.ToString());
};
await server.Start();
}
public async Task CreateClient()
{
var client = new NetClient(serviceProvider);
client.Chat.Received += (message) =>
{
Console.WriteLine(message.ToString());
};
await client.Start(new NetConnectionParameters("eric", "password", "localhost"));
client.Chat.SendMessage("Hello World");
}