Releases
1.18
pridit
released this
10 Jan 23:57
Added
Circular map marker to visually represent UAV broadcast area.
Cloud formations across the map.
Initial perk point on connect.
Changed
Auto-hover automatically disables upon ejection of applicable aircraft, as the pilot.
Intel vehicle despawns (and won't spawn) if there are no players.
Heavily refactored most automated communication handling.
Minor style changes to dialog list boxes and settings dialog.
Abandonment respawning applies to HMMWV ambulance.
ATV & motorcycle headlights turn on at night on spawn.
MH-6J spawns with basic countermeasures.
Main Target
Land (like aircraft) vehicle fire will be ineffective at destroying objective targets unless within close proximity.
Reduced active enemy infantry to a max of 3 for completion eligibility.
Fixed
Vehicle loadout could be changed even if there was only one loadout available.
Destroyed deployed vehicles not firing an event handler in some cases.
Constructed objects being cleared prior to minimum time threshold.
Context action to replenish kits showing when within a vehicle.
Destroyed vehicles created through FOB/MHQ never clearing.
Mk-82 bombs missed from base protection.
Missing intel unit voice line.
Teleport
Designated fast travel flags internally as such, to prevent applying across all objects.
Base airfield not presenting as an option in some cases.
Removed
Ability to rearm vehicles through ammoboxes and vehicle service point objects.
Vehicle welcome overlay.
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