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1.20

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@pridit pridit released this 20 Jul 17:02
· 309 commits to main since this release
  • Added
    • Option to automatically open chute close to the ground when performing a HALO jump (on by default).
    • Further vehicle projectile types removed when fired within the base.
    • Enhanced logging to detect common griefing patterns.
    • Black player markers for dead state.
  • Changed
    • Occupants in a C-130J or MV-22 can HALO jump (without requiring the perk) while the ramp is lowered.
    • Vehicle deployment announcements communicated via Crossroad instead of the player directly.
    • Short increase to vehicle respawn delay following destruction.
    • Visual tweaks to out of bounds/incapacitated state overlay.
    • Restored AI occupied vehicles showing in fast travel list.
    • IED jamming perk icon.
    • Perimiter
      • Vehicles exceeding boundary no longer forcibly destroyed when repositioning to a safe point.
      • Marker covers entirety of dead zone.
    • R&D
      • Enhanced list sorting based on relevancy (type -> progress -> researched -> build time).
      • Visual tweaks to dialog list entries, inclusion of class icon when revealed.
  • Fixed
    • Wreckable vehicles could be griefed in some cases by being abandoned further out of bounds than intended.
    • Backpack could be taken or discarded via the heap when player in a state that is not appropriate to do this.
    • Stripping ammoboxes & service point objects of their ability to rearm vehicles did not apply in most cases.
    • Destroyed abandoned vehicles originating from mini missions never cleared.
    • Intel item being suspended in the air if the parent object was destroyed.
    • Teleport
      • Flags could not be teleported to with a non-English game language set.
      • Dialog not easily scrolled through when entries exceeded visible height.
      • Fast travel context action showing from within a vehicle.