Releases
1.20
pridit
released this
20 Jul 17:02
Added
Option to automatically open chute close to the ground when performing a HALO jump (on by default).
Further vehicle projectile types removed when fired within the base.
Enhanced logging to detect common griefing patterns.
Black player markers for dead state.
Changed
Occupants in a C-130J or MV-22 can HALO jump (without requiring the perk) while the ramp is lowered.
Vehicle deployment announcements communicated via Crossroad instead of the player directly.
Short increase to vehicle respawn delay following destruction.
Visual tweaks to out of bounds/incapacitated state overlay.
Restored AI occupied vehicles showing in fast travel list.
IED jamming perk icon.
Perimiter
Vehicles exceeding boundary no longer forcibly destroyed when repositioning to a safe point.
Marker covers entirety of dead zone.
R&D
Enhanced list sorting based on relevancy (type -> progress -> researched -> build time).
Visual tweaks to dialog list entries, inclusion of class icon when revealed.
Fixed
Wreckable vehicles could be griefed in some cases by being abandoned further out of bounds than intended.
Backpack could be taken or discarded via the heap when player in a state that is not appropriate to do this.
Stripping ammoboxes & service point objects of their ability to rearm vehicles did not apply in most cases.
Destroyed abandoned vehicles originating from mini missions never cleared.
Intel item being suspended in the air if the parent object was destroyed.
Teleport
Flags could not be teleported to with a non-English game language set.
Dialog not easily scrolled through when entries exceeded visible height.
Fast travel context action showing from within a vehicle.
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