Releases
1.22
pridit
released this
22 Aug 21:58
Added
Vehicle menu option on applicable vehicles to set their type as player respawn, alias of settings.
Money as a discoverable gear item that can be used for a special interaction.
Event type comprised of a large communication tower and AA.
Weapon cache mini mission, though not randomly seeded.
Changed
Large OPFOR tent interiors slightly revamped, alongside more opportunities to populate.
Gear not found in US ammoboxes no longer persists via either loadout or respawn.
Civilian vehicle interaction via vehicle menu instead of action menu.
Slightly increased max player respawn distance of MASH.
Reduced score for destroying static weapons.
MTVR ammo trucks with normal MTVRs.
Backpack heap hidden for medics.
Vehicle Menu
Improved dialog feedback text for applicable options.
Minor visual tweaks to dialog.
Fixed
Logic to remove certain projectiles fired by vehicles within the base not triggering.
Killing a civilian unit while in the process of giving intel continued to still do so.
Mini missions spawning in areas that are too remote in some cases.
Virtual backpack ignored primary weapon gear slot restrictions.
Static objects spawning at significant heights in some cases.
HALO jump dialog instruction text could be scrolled.
Vehicle menu could be used during a service.
Heap
Backpacks could be equipped while using a primary weapon that occupied both gear slots.
Taking a backpack while vaulting bypassed logic.
Removed
Non-US launchers from US ammoboxes, seeded via other means.
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