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D3D12's GPU based validation currently has a bug where destroying a ID3D12Device can spuriously crash. Affected windows versions include 2004/20H1 and the upcoming 2009/20H2. It's resolved in insider builds starting in september 2020, and presumably in 21H1.
The text was updated successfully, but these errors were encountered:
D3D12's GPU based validation currently has a bug where destroying a
ID3D12Device
can spuriously crash. Affected windows versions include 2004/20H1 and the upcoming 2009/20H2. It's resolved in insider builds starting in september 2020, and presumably in 21H1.The text was updated successfully, but these errors were encountered: