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feat: Add function to load animation dictionary #1163

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9 changes: 9 additions & 0 deletions client/functions.lua
Original file line number Diff line number Diff line change
Expand Up @@ -956,6 +956,15 @@ function QBCore.Functions.LoadAnimSet(animSet)
end
end

function QBCore.Functions.LoadAnimDict(animDict)
if not DoesAnimDictExist(animDict) then return print(("^1ANIMDICT^7 %s does not exist"):format(animDict)) end
if HasAnimDictLoaded(animDict) then return end
RequestAnimDict(animDict)
while not HasAnimDictLoaded(animDict) do
Wait(0)
end
end

function QBCore.Functions.LoadParticleDictionary(dictionary)
if HasNamedPtfxAssetLoaded(dictionary) then return end
RequestNamedPtfxAsset(dictionary)
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