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Update recoil.lua (removing loop usage, add weapon shake)
removing loop and added weapon shake
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@@ -1,120 +1,89 @@ | ||
local recoils = { | ||
-- Handguns | ||
[`weapon_pistol`] = 0.3, | ||
[`weapon_pistol_mk2`] = 0.5, | ||
[`weapon_combatpistol`] = 0.2, | ||
[`weapon_appistol`] = 0.3, | ||
[`weapon_stungun`] = 0.1, | ||
[`weapon_pistol50`] = 0.6, | ||
[`weapon_snspistol`] = 0.2, | ||
[`weapon_heavypistol`] = 0.5, | ||
[`weapon_vintagepistol`] = 0.4, | ||
[`weapon_flaregun`] = 0.9, | ||
[`weapon_marksmanpistol`] = 0.9, | ||
[`weapon_revolver`] = 0.6, | ||
[`weapon_revolver_mk2`] = 0.6, | ||
[`weapon_doubleaction`] = 0.3, | ||
[`weapon_snspistol_mk2`] = 0.3, | ||
[`weapon_raypistol`] = 0.3, | ||
[`weapon_ceramicpistol`] = 0.3, | ||
[`weapon_navyrevolver`] = 0.3, | ||
[`weapon_gadgetpistol`] = 0.3, | ||
[`weapon_pistolxm3`] = 0.4, | ||
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||
-- Submachine Guns | ||
[`weapon_microsmg`] = 0.5, | ||
[`weapon_smg`] = 0.4, | ||
[`weapon_smg_mk2`] = 0.1, | ||
[`weapon_assaultsmg`] = 0.1, | ||
[`weapon_combatpdw`] = 0.2, | ||
[`weapon_machinepistol`] = 0.3, | ||
[`weapon_minismg`] = 0.1, | ||
[`weapon_raycarbine`] = 0.3, | ||
[`weapon_tecpistol`] = 0.3, | ||
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||
-- Shotguns | ||
[`weapon_pumpshotgun`] = 0.4, | ||
[`weapon_sawnoffshotgun`] = 0.7, | ||
[`weapon_assaultshotgun`] = 0.4, | ||
[`weapon_bullpupshotgun`] = 0.2, | ||
[`weapon_musket`] = 0.7, | ||
[`weapon_heavyshotgun`] = 0.2, | ||
[`weapon_dbshotgun`] = 0.7, | ||
[`weapon_autoshotgun`] = 0.2, | ||
[`weapon_pumpshotgun_mk2`] = 0.4, | ||
[`weapon_combatshotgun`] = 0.0, | ||
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||
-- Assault Rifles | ||
[`weapon_assaultrifle`] = 0.5, | ||
[`weapon_assaultrifle_mk2`] = 0.2, | ||
[`weapon_carbinerifle`] = 0.3, | ||
[`weapon_carbinerifle_mk2`] = 0.1, | ||
[`weapon_advancedrifle`] = 0.1, | ||
[`weapon_specialcarbine`] = 0.2, | ||
[`weapon_bullpuprifle`] = 0.2, | ||
[`weapon_compactrifle`] = 0.3, | ||
[`weapon_specialcarbine_mk2`] = 0.2, | ||
[`weapon_bullpuprifle_mk2`] = 0.2, | ||
[`weapon_militaryrifle`] = 0.0, | ||
[`weapon_heavyrifle`] = 0.3, | ||
[`weapon_tacticalrifle`] = 0.2, | ||
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||
-- Light Machine Guns | ||
[`weapon_mg`] = 0.1, | ||
[`weapon_combatmg`] = 0.1, | ||
[`weapon_gusenberg`] = 0.1, | ||
[`weapon_combatmg_mk2`] = 0.1, | ||
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||
-- Sniper Rifles | ||
[`weapon_sniperrifle`] = 0.5, | ||
[`weapon_heavysniper`] = 0.7, | ||
[`weapon_marksmanrifle`] = 0.3, | ||
[`weapon_remotesniper`] = 1.2, | ||
[`weapon_heavysniper_mk2`] = 0.6, | ||
[`weapon_marksmanrifle_mk2`] = 0.3, | ||
[`weapon_precisionrifle`] = 0.3, | ||
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||
-- Heavy Weapons | ||
[`weapon_rpg`] = 0.0, | ||
[`weapon_grenadelauncher`] = 1.0, | ||
[`weapon_grenadelauncher_smoke`] = 1.0, | ||
[`weapon_minigun`] = 0.1, | ||
[`weapon_firework`] = 0.3, | ||
[`weapon_railgun`] = 2.4, | ||
[`weapon_hominglauncher`] = 0.0, | ||
[`weapon_compactlauncher`] = 0.5, | ||
[`weapon_rayminigun`] = 0.3, | ||
local weapons = { | ||
['WEAPON_FLAREGUN'] = {recoil = 0.9, shake = 0.04}, | ||
['WEAPON_PISTOL'] = {recoil = 0.3, shake = 0.06}, | ||
['WEAPON_PISTOL_MK2'] = {recoil = 0.3, shake = 0.03}, | ||
['WEAPON_COMBATPISTOL'] = {recoil = 0.3, shake = 0.03}, | ||
['WEAPON_APPISTOL'] = {recoil = 0.38, shake = 0.35}, | ||
['WEAPON_PISTOL50'] = {recoil = 0.57, shake = 0.05}, | ||
['WEAPON_VINTAGEPISTOL'] = {recoil = 0.4, shake = 0.025}, | ||
['WEAPON_HEAVYPISTOL'] = {recoil = 0.4, shake = 0.04}, | ||
['WEAPON_STUNGUN'] = {recoil = 0.1, shake = 0.01}, | ||
['WEAPON_SNSPISTOL'] = {recoil = 0.2, shake = 0.02}, | ||
['WEAPON_SNSPISTOL_MK2'] = {recoil = 0.25, shake = 0.035}, | ||
['WEAPON_MARKSMANPISTOL'] = {recoil = 0.9, shake = 0.04}, | ||
['WEAPON_MACHINEPISTOL'] = {recoil = 0.3, shake = 0.04}, | ||
['WEAPON_REVOLVER'] = {recoil = 0.6, shake = 0.05}, | ||
['WEAPON_REVOLVER_MK2'] = {recoil = 0.65, shake = 0.055}, | ||
['WEAPON_MINISMG'] = {recoil = 0.2, shake = 0.03}, | ||
['WEAPON_MICROSMG'] = {recoil = 0.2, shake = 0.05}, | ||
['WEAPON_SMG'] = {recoil = 0.1, shake = 0.065}, | ||
['WEAPON_SMG_MK2'] = {recoil = 0.1, shake = 0.075}, | ||
['WEAPON_ASSAULTSMG'] = {recoil = 0.1, shake = 0.050}, | ||
['WEAPON_ASSAULTRIFLE'] = {recoil = 0.2, shake = 0.07}, | ||
['WEAPON_ASSAULTRIFLE_MK2'] = {recoil = 0.2, shake = 0.072}, | ||
['WEAPON_CARBINERIFLE'] = {recoil = 0.2, shake = 0.06}, | ||
['WEAPON_CARBINERIFLE_MK2'] = {recoil = 0.1, shake = 0.065}, | ||
['WEAPON_ADVANCED_RIFLE'] = {recoil = 0.1, shake = 0.06}, | ||
['WEAPON_COMPACTRIFLE'] = {recoil = 0.3, shake = 0.03}, | ||
['WEAPON_COMBATMG'] = {recoil = 0.1, shake = 0.08}, | ||
['WEAPON_COMBATMG_MK2'] = {recoil = 0.1, shake = 0.085}, | ||
['WEAPON_COMBATPDW'] = {recoil = 0.2, shake = 0.05}, | ||
['WEAPON_BULLPUPRIFLE'] = {recoil = 0.2, shake = 0.05}, | ||
['WEAPON_BULLPUPRIFLE_MK2'] = {recoil = 0.25, shake = 0.045}, | ||
['WEAPON_PUMPSHOTGUN'] = {recoil = 0.4, shake = 0.07}, | ||
['WEAPON_PUMPSHOTGUN_MK2'] = {recoil = 0.4, shake = 0.095}, | ||
['WEAPON_SAWNOFFSHOTGUN'] = {recoil = 0.7, shake = 0.06}, | ||
['WEAPON_ASSAULTSHOTGUN'] = {recoil = 0.4, shake = 0.12}, | ||
['WEAPON_BULLPUPSHOTGUN'] = {recoil = 0.2, shake = 0.08}, | ||
['WEAPON_SPECIALCARBINE'] = {recoil = 0.2, shake = 0.06}, | ||
['WEAPON_SPECIALCARBINE_MK2'] = {recoil = 0.25, shake = 0.085}, | ||
['WEAPON_DOUBLEACTION'] = {recoil = 0.4, shake = 0.025}, | ||
['WEAPON_HEAVYSHOTGUN'] = {recoil = 0.2, shake = 0.13}, | ||
['WEAPON_DBSHOTGUN'] = {recoil = 0.7, shake = 0.04}, | ||
['WEAPON_AUTOSHOTGUN'] = {recoil = 0.2, shake = 0.04}, | ||
} | ||
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||
CreateThread(function() | ||
while true do | ||
local ped = PlayerPedId() | ||
if IsPedShooting(ped) and not IsPedDoingDriveby(ped) then | ||
local _, weap = GetCurrentPedWeapon(ped) | ||
if recoils[weap] and recoils[weap] ~= 0 then | ||
local tv = 0 | ||
if GetFollowPedCamViewMode() ~= 4 then | ||
repeat | ||
Wait(0) | ||
local p = GetGameplayCamRelativePitch() | ||
SetGameplayCamRelativePitch(p + 0.1, 0.2) | ||
tv += 0.1 | ||
until tv >= recoils[weap] | ||
else | ||
repeat | ||
Wait(0) | ||
local p = GetGameplayCamRelativePitch() | ||
if recoils[weap] > 0.1 then | ||
SetGameplayCamRelativePitch(p + 0.6, 1.2) | ||
tv += 0.6 | ||
else | ||
SetGameplayCamRelativePitch(p + 0.016, 0.333) | ||
tv += 0.1 | ||
end | ||
until tv >= recoils[weap] | ||
end | ||
for k,v in pairs(weapons) do | ||
weapons[GetHashKey(k)] = v | ||
end | ||
|
||
AddEventHandler('CEventGunShot', function (entity, ped, coords) | ||
if PlayerPedId() ~= ped then return end | ||
local ped = PlayerPedId() | ||
if not weapons[GetSelectedPedWeapon(ped)] then return end | ||
local tv = 0 | ||
local p | ||
local cfg = weapons[GetSelectedPedWeapon(ped)] | ||
if cfg.recoil then | ||
if GetFollowPedCamViewMode() ~= 4 then | ||
if cfg.shake then | ||
ShakeGameplayCam('SMALL_EXPLOSION_SHAKE', cfg.shake) | ||
end | ||
repeat | ||
if IsPedInAnyVehicle(ped) then return end | ||
Wait(0) | ||
SetWeaponAnimationOverride(ped, GetHashKey('Default')) | ||
p = GetGameplayCamRelativePitch() | ||
SetGameplayCamRelativePitch(p + 0.1, 0.5) | ||
tv = tv + 0.1 | ||
until tv >= cfg.recoil | ||
else | ||
if cfg.shake then | ||
ShakeGameplayCam('SMALL_EXPLOSION_SHAKE', cfg.shake) | ||
end | ||
end | ||
Wait(0) | ||
end | ||
end) | ||
repeat | ||
if IsPedInAnyVehicle(ped) then return end | ||
Wait(0) | ||
SetWeaponAnimationOverride(ped, GetHashKey('FirstPersonAiming')) | ||
p = GetGameplayCamRelativePitch() | ||
if cfg.recoil > 0.1 then | ||
SetGameplayCamRelativePitch(p + 0.6, 1.2) | ||
tv = tv + 0.6 | ||
else | ||
SetGameplayCamRelativePitch(p + 0.016, 0.333) | ||
tv = tv + 0.1 | ||
end | ||
until tv >= cfg.recoil | ||
end | ||
end | ||
end) |