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[3D] Add support for polygon geometry & dashed outline in QgsRubberBand3D #60378

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9 changes: 9 additions & 0 deletions src/3d/qgsframegraph.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -478,10 +478,19 @@ Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructRubberBandsPass()
mRubberBandsLayerFilter = new Qt3DRender::QLayerFilter( mRubberBandsCameraSelector );
mRubberBandsLayerFilter->addLayer( mRubberBandsLayer );

Qt3DRender::QBlendEquationArguments *blendState = new Qt3DRender::QBlendEquationArguments;
blendState->setSourceRgb( Qt3DRender::QBlendEquationArguments::SourceAlpha );
blendState->setDestinationRgb( Qt3DRender::QBlendEquationArguments::OneMinusSourceAlpha );

Qt3DRender::QBlendEquation *blendEquation = new Qt3DRender::QBlendEquation;
blendEquation->setBlendFunction( Qt3DRender::QBlendEquation::Add );

mRubberBandsStateSet = new Qt3DRender::QRenderStateSet( mRubberBandsLayerFilter );
Qt3DRender::QDepthTest *depthTest = new Qt3DRender::QDepthTest;
depthTest->setDepthFunction( Qt3DRender::QDepthTest::Always );
mRubberBandsStateSet->addRenderState( depthTest );
mRubberBandsStateSet->addRenderState( blendState );
mRubberBandsStateSet->addRenderState( blendEquation );

// Here we attach our drawings to the render target also used by forward pass.
// This is kind of okay, but as a result, post-processing effects get applied
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