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MGS4 fixed build with hack to limit spurs urgent commands to avoid audio hang

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@rajkosto rajkosto released this 16 Oct 12:13
· 902 commits to mgs4 since this release

Binaries: https://files.sshnuke.net/rpcs3_9d33dec7.7z
Now EXTREMELY resillient against LLVM out of memory errors.
Use default settings except Vulkan renderer, optionally limit max SPURS threads in advanced to 3 (if on a quad-core), disable Zcull occlusion queries for higher framerate, and possibly set SPU Block size to Mega if you want to collect SPU programs faster (can increase crashes), you can also choose "Load automatic and manual selection" in Firmware settings in CPU tab, maybe also increase VBlank interval to 120 or 240 if you find yourself having 10/15/20 fps often, multiplying the VBlank interval will let it use a smooth framerate range, but then you must also set Framelimiter to 60 if you dont want the menus to drop inputs/cutscene timing to glitch.
This release supports "Texture LOD Bias" video setting to workaround corrupted mipmaps on Vulkan render of MGS4, set it in game's custom config according to your resolution scale, or to taste:

  Resolution Scale: 100
  Anisotropic Filter Override: 0
  Texture LOD Bias: -40
  Resolution Scale: 150
  Anisotropic Filter Override: 0
  Texture LOD Bias: -35
  Resolution Scale: 200
  Anisotropic Filter Override: 0
  Texture LOD Bias: -30