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feat: allow preloading selectionElements #243

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Feb 28, 2024
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23 changes: 16 additions & 7 deletions Runtime/AvatarCreator/Scripts/UI/Elements/SelectionElement.cs
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,22 @@ public abstract class SelectionElement : MonoBehaviour
[SerializeField] private SelectionButton buttonElementPrefab;
[SerializeField] private GameObject selectedIconPrefab;
[SerializeField] private Transform buttonContainer;
private GameObject selectedIcon;

private GameObject _selectedIcon;
private GameObject selectedIcon
{
get
{
if (_selectedIcon)
{
return _selectedIcon;
}
_selectedIcon = Instantiate(selectedIconPrefab, buttonContainer);
selectedIcon.SetActive(false);
return _selectedIcon;
}
}


[Space(5)]
[Header("Events")]
Expand All @@ -28,12 +43,6 @@ public abstract class SelectionElement : MonoBehaviour

protected Transform ButtonContainer => buttonContainer;

private void Start()
{
selectedIcon = Instantiate(selectedIconPrefab, buttonContainer);
selectedIcon.SetActive(false);
}

/// <summary>
/// Creates button elements for each asset in the provided array.
/// This function is generic and can work with any asset type that implements the IAssetData interface.
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