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Releases: readyplayerme/rpm-unity-sdk-core

v7.4.0

15 Jan 07:10
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Updated

  • Avatar caching location is now changed when running in the Unity Editor it will now be stored in the Application.persistentDataPath directory as it already did for builds. However when loading avatars from the Avatar Loader Editor window it will still store them in the Assets/Ready Player Me/Avatars folder.
  • AvatarManager and AvatarHandler classes updated so that in the Avatar Creator Elements sample it will re-equip hair when headwear is removed. #330
  • AvatarConfigProcessor updated so that by default if morph targets are not set, it will set it to None to improve file size. #326

v7.3.1

31 Oct 13:50
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Updated

  • Re-uploaded to Unity Asset store with correct dependencies

Full Changelog: v7.3.0...v7.3.1

v7.3.0

23 Oct 06:58
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Updated

  • auth-related requests now use auth-service endpoints #317
  • updated shader variants to fix issues various material issues

Fixed

  • Fixed an issue causing Out of Bounds exception in WebGL voice handler #322

Added

  • DestroyMesh class can be used to destroy manually destroy mesh, materials and textures to prevent memory leaks

v7.2.0

06 Sep 12:43
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Updated

  • Updated handling of response data to reduce garbage allocation #314

Fixed

  • Preserve AssetId property in IAssetData #313

v7.1.1

25 Jul 04:02
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Fixed

  • Fixed an issue causing json parsing to fail on iFrame events #311

v7.1.0

16 Jul 05:37
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Updated

  • Reworked shader overrides to support mapping of other property types #306

Fixed

  • Fixed an issue caused by missing bones on avatar template prefabs #310

v7.0.0

01 Jul 04:30
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Updated

  • loading circle animation now using MMecanim animation #302
  • removed unnecessary assets from Resources folder #303
  • updated Template avatar assets #300
  • Avatar Body type now moved to CoreSettings #290

Added

  • Added support for hero customization assets (costumes) #301
  • templates can now be filtered by Bodytype #296

Fixed

  • fixed an issue causing invalid load settings in Avatar Loader window #298

v6.3.1

20 Jun 09:27
e7dc29b
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Fixed

  • Cache can load now avatars from previous versions, that had bodytype set as an integer #292

v6.3.0

11 Jun 03:58
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Updated

  • XR animation avatars now have DOF enabled by default #288
  • Updated InCreatorAvatarLoader to use avatar config #286
  • Avatar Creator Icon categories updated #272

Fixed

  • Fixed an issue preventing LOD's from updating #277
  • An issue causing multiple signup requests #275

Added

  • Avatar template type filter #270
  • Handle failed body shape requests #281
  • Option to filter Templates by gender #273

v6.2.4

03 May 03:30
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Fixed

  • Updated XR template prefab meshes to prevent missing bone references to fix mexh transfer #266