Releases: readyplayerme/rpm-unity-sdk-core
Releases · readyplayerme/rpm-unity-sdk-core
v7.4.0
Changelog
Updated
- Avatar caching location is now changed when running in the Unity Editor it will now be stored in the
Application.persistentDataPath
directory as it already did for builds. However when loading avatars from the Avatar Loader Editor window it will still store them in theAssets/Ready Player Me/Avatars folder
. - AvatarManager and AvatarHandler classes updated so that in the Avatar Creator Elements sample it will re-equip hair when headwear is removed. #330
- AvatarConfigProcessor updated so that by default if morph targets are not set, it will set it to None to improve file size. #326
v7.3.1
Changelog
Updated
- Re-uploaded to Unity Asset store with correct dependencies
Full Changelog: v7.3.0...v7.3.1
v7.3.0
Changelog
Updated
- auth-related requests now use auth-service endpoints #317
- updated shader variants to fix issues various material issues
Fixed
- Fixed an issue causing Out of Bounds exception in WebGL voice handler #322
Added
- DestroyMesh class can be used to destroy manually destroy mesh, materials and textures to prevent memory leaks
v7.2.0
v7.1.1
v7.1.0
v7.0.0
Changelog
Updated
- loading circle animation now using MMecanim animation #302
- removed unnecessary assets from Resources folder #303
- updated Template avatar assets #300
- Avatar Body type now moved to CoreSettings #290
Added
- Added support for hero customization assets (costumes) #301
- templates can now be filtered by Bodytype #296
Fixed
- fixed an issue causing invalid load settings in Avatar Loader window #298