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Updates survivor objectives
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Adds some more depth to what survivors have to do to win the game, as it is dependent on the map, some commonly seen goals are added
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danyooo authored May 16, 2024
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Custom Team Fortress 2 Gamemode, inspired by Left 4 Dead.

There's 2 teams, Survivors (RED) and Zombies (BLU). The Survivors start with melee weapons and must survive for x amount of time while collecting weapons/ammo that are found around the map.
There's 2 teams, Survivors (RED) and Zombies (BLU). The Survivors start with melee weapons and must complete objectives while collecting weapons/ammo that are found around the map.
The objectives are determined by the map, so there can be a large amount of variation in the goal for the survivors.

<ins>Some commonly seen objectives are as follows:</ins>
* surviving for x amount of time
* gathering items
* traversing through the map to the end
* defeating bosses
* capturing control points


The Zombie team starts off with a percent of the total amount of players, and must kill and infect all of the survivors before x amount of time runs out. To counteract the imbalance between melee-only and the ranged weapons that the survivors have, zombies can also "mutate" into special infected. On every kill, the zombie gains a special infected point, which is factored into spawning as a special infected after death.

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