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04-maths.rst
@@ -35,7 +35,7 @@ this is the reason why we will use homogeneous coordinates that describe
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coordinates in a four-dimensional projective space (that includes the Euclidean
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space). We'll see in the next section that this allows us to express linear
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transformations (rotation, scaling), affine transformations (translations) and
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-projection using 4×4 matrices. Homogeneous coordinatess are tightly linked with
+projection using 4×4 matrices. Homogeneous coordinates are tightly linked with
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regular 3D coordinates with the noticeable difference that they require a
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fourth `w` coordinate that corresponds to the fourth dimension, let's call it
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the projective dimension. In order to explain it, we'll use a 1-dimensional
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