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content/blog/survey-02/index.md

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@@ -20,8 +20,8 @@ We will now go through the results in the same order as the questions were asked
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![Excitement barplot](excitement.png)
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On average, readers are excited about the newsletter (the p-value for a t-test of mean 3 is 9.9e-5). The mean excitement level is 3.6 out of 5, the median is 4.
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Our 95% confidence interval is [3.32, 3.91] using a standard error of 0.15.
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On average, readers are excited about the newsletter. The mean excitement level is 3.6 out of 5, the median is 4.
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Our 95% confidence interval is [3.32, 3.91] using a standard error of 0.15 (sd = 1.05, n = 52).
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These are fairly nice results. Anecdotally, we got a lot of messages about issues with the newsletter and how to improve it,
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so we are happy to see that the excitement is still high. Still, the data shows that we have room for improvement.
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When asked about how to change the amount of content per newsletter, the majority of readers (58%) voted to leave the amount as-is or don't care.
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More pessimistically, this means nearly half of the readers would change something about the content quantity.
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On the other hand, this means nearly half of the readers would change something about the content quantity.
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17% voted for "less content; keep only the most important news" and 25% for "more content; add sections for minor news".
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These two options are luckily not mutually exclusive.
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One option we could implement is to have a new section for "minor news" where we don't go into detail,
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This question was a catalyst for a lot of discussion on [Discord].
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If we interpret the answers as a scale of 1-5, where 1 is "not okay at all" and 5 is "I love it", the mean answer was 2.25, the median 2.
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Notably, the mode is tied at 1 and 2. The 95% confidence interval is [1.89, 2.61] using a standard error of 0.18.
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People are generally against using an LLM to generate summaries
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(the p-value of a t-test of mean 3 is 1.2e-4).
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Notably, the mode is tied at 1 and 2. The 95% confidence interval is [1.89, 2.61] using a standard error of 0.18 (sd = 1.30, n = 52).
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People are generally against using an LLM to generate summaries.
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While a majority of readers (65%) are at least okay with AI-generated summaries, a significant minority (35%) are not okay at all with this proposal.
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These include very active members of the community and
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Although this misunderstanding might have skewed the results, we have reason to believe that the effect is not too large.
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Anecdotally, when we properly explained the proposal to readers who were against it,
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most did not change their mind and cited deontological reasons for their stance.
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most did not change their mind and cited more principled reasons for their stance.
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Chief among these was solidarity with the large number of creatives who recently lost their jobs due to AI-generated content,
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inside and outside the game development industry.
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![Ease barplot](ease.png)
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The mean ease of contributing is 3.0, and the median is 3. The 95% confidence interval is [2.5, 3.6] using a standard error of 0.26.
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The mean ease of contributing is 3.0, and the median is 3. The 95% confidence interval is [2.5, 3.6] using a standard error of 0.26 (sd = 1.26, n = 23).
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Readers generally feel neutral about the ease of contributing to the newsletter (the p-value of a t-test of mean 3 is 0.87).
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Readers generally feel neutral about the ease of contributing to the newsletter.
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We can do better here, but we are not sure yet how.
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We'd love to hear your ideas on [GitHub](https://github.com/rust-gamedev/rust-gamedev.github.io/issues/1519) or on [Discord] (ping @janhohenheim).
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The "Email" option in the survey is meant for people who have set up some kind of email alerts manually.
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Per written feedback, a lot of people want to see proper email subscriptions implemented. While this was a goal for this month,
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we have not managed to implement it yet because of personal things that came up for Jan Hohenheim, who volunteered to implement it.
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We will try to get this done for the next newsletter.
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we have not managed to implement it yet.
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We will try to [get this done](https://github.com/rust-gamedev/rust-gamedev.github.io/issues/24) for the next newsletter.
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## What is going well
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