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Diff for: .github/create_newsletter_scaffold.sh

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#!/usr/bin/env bash
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set -euo pipefail
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if [[ -z "${NEWSLETTER_MONTH}" ]]; then
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echo "NEWSLETTER_MONTH is not set. Exiting..."
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exit 1
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fi
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if [[ -z "${NEWSLETTER_YEAR}" ]]; then
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echo "NEWSLETTER_YEAR is not set. Exiting..."
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exit 1
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fi
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if [[ -z "${NEWSLETTER_COUNTER}" ]]; then
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echo "NEWSLETTER_COUNTER is not set. Exiting..."
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exit 1
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fi
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# NEWSLETTER_NEXT_MONTH_NUMBER
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if [[ -z "${NEWSLETTER_NEXT_MONTH_NUMBER}" ]]; then
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echo "NEWSLETTER_NEXT_MONTH_NUMBER is not set. Exiting..."
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exit 1
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fi
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cp .github/newsletter-template.md index.md
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sed -i "s/{{\s*NEWSLETTER_MONTH\s*}}/${NEWSLETTER_MONTH}/g" index.md
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sed -i "s/{{\s*NEWSLETTER_YEAR\s*}}/${NEWSLETTER_YEAR}/g" index.md
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sed -i "s/{{\s*NEWSLETTER_COUNTER\s*}}/${NEWSLETTER_COUNTER}/g" index.md
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sed -i "s/{{\s*NEWSLETTER_NEXT_MONTH_NUMBER\s*}}/${NEWSLETTER_NEXT_MONTH_NUMBER}/g" index.md
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# Create a dir in content/news with the counter with 3 digits as name
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destination="content/news/$(printf "%03d" ${NEWSLETTER_COUNTER})"
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mkdir -p $destination
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mv index.md $destination/index.md
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git status

Diff for: .github/newsletter-issue-template.md

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---
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title: "Newsletter {{ env.NEWSLETTER_COUNTER}}: {{ env.NEWSLETTER_MONTH }} {{ env.NEWSLETTER_YEAR }}"
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labels: coordination, help wanted
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assignees: AngelOnFira, mamaicode, janhohenheim
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---
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**Editors:** @janhohenheim, @AngelOnFira, @mamaicode
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Another month has gone by, so it's time to put together the Rust Gamedev newsletter with {{ env.NEWSLETTER_MONTH }}'s news!
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## Current Schedule
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The deadline for all section PRs is the **28th of {{ env.NEWSLETTER_MONTH}}, {{ env.NEWSLETTER_YEAR }}**. Submissions after this date will be added to the next newsletter.
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Our target release date is the **3rd of {{ env.NEWSLETTER_NEXT_MONTH }}, {{ env.NEWSLETTER_YEAR }}**.
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## Current Structure & Status
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Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).
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This is **not** an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!
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### Game Updates
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None yet. Feel free to submit yours!
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### Learning Material Updates
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None yet. Feel free to submit yours!
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### Engine Updates
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None yet. Feel free to submit yours!
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### Tooling Updates
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None yet. Feel free to submit yours!
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### Library Updates
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None yet. Feel free to submit yours!
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### Other News
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None yet. Feel free to submit yours!
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### Discussions
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None yet. Feel free to submit yours!
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## Calls for Submissions
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### Social Media
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- [ ] Reddit
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- [ ] Lemmy
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- [ ] Mastodon
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- [ ] Twitter/X
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- [ ] Hacker News
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### Discord Servers
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- [ ] Rust GameDev
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- [ ] Bevy
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- [ ] Blue Engine
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- [ ] Macroquad
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- [ ] Fyrox
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- [ ] LogLogGames (comfy engine)
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- [ ] Spicy Lobster
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- [ ] Rust Godot
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Let us know if you also want to receive monthly reminders on your Discord server!
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## Publishing Steps
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- [ ] Final review - by everyone
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- [ ] Publish - by @janhohenheim
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- [ ] Post together with next calls for submissions - by @janhohenheim
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- [ ] Pin thread on social media - by @janhohenheim
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- [ ] Add comment links - by @janhohenheim
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## How to Contribute
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If you want to help writing the newsletter:
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- **Read [CONTRIBUTING.md](https://github.com/rust-gamedev/rust-gamedev.github.io/blob/source/CONTRIBUTING.md?rgh-link-date=2023-09-12T16%3A17%3A34Z).**
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- Choose one or more of the "🆓 **free**" sections listed below, and leave a comment letting us know you want to work on them.
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- The links in brackets (like `[1](#), [2](#), [3](#)`) are suggestions of links to include in the section. Feel free to add more!
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- The username listed next to the section (like `@janhohenheim?`) is a suggestion of who may want to pick up the work (usually the project's developer, or someone who has expressed interest in the past).
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- You are not obligated to write a section if you're tagged or your project is listed! You're welcome to ask someone else to write the section, or to ask for your project to be excluded from this month's post.
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- Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
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- Write a short overview in the newsletter's Markdown file, making sure to follow the style guidelines (see below).
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- Send a PR [_to the `source` branch_](https://github.com/rust-gamedev/rust-gamedev.github.io/tree/source) (example PR: [N15: A/B Street #336](https://github.com/rust-gamedev/rust-gamedev.github.io/pull/336)).
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- Mention this issue in your PR's description to link it all together.
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## Style Guidelines
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The full style guide is in [CONTRIBUTING.md](https://github.com/rust-gamedev/rust-gamedev.github.io/blob/source/CONTRIBUTING.md?rgh-link-date=2023-09-12T16%3A17%3A34Z),
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but here are the most important rules:
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- Write in third-person perspective.
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- Each line must be 160 characters or less, for ease of reviewing/diffing.
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- Only one image per section is allowed.
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- The maximum size is 300kb for static images and 2.5mb for GIFs.
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- The image should come before the text, and must have alt text for accessibility.
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- Prefer static images to GIFs, to keep the page load times down.
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- Each section should be under 1000 characters, and under 6 paragraphs.
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- This only applies to the rendered text, not the markup.
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- Keep formatting minimal - no bold/italics/etc.
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- Avoid long/nested bullet point lists - no changelogs!
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Please use these templates as a starting point:
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**Games/apps/libraries:**
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```md
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### [Game name]
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![alt text](img)
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_optional image label_
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[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
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is... {short project description in one sentence}.
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{An overview of the recent updates with links to more details}.
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_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_
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[Game name]: http://example.com
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```
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**Articles/blog posts/videos/etc:**
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```md
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### [Article name]
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![alt text](img)
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_optional image label_
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[@nickname] published an [article] about...
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{overview what the resource is about}.
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_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_
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[Article name]: http://example.com
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```

Diff for: newsletter-template.md renamed to .github/newsletter-template.md

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title = "This Month in Rust GameDev #{TODO} - {TODO} {TODO}"
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title = "This Month in Rust GameDev #{{ NEWSLETTER_COUNTER }} - {{ NEWSLETTER_MONTH }} {{ NEWSLETTER_YEAR }}"
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transparent = true
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date = TODO
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date = {{ NEWSLETTER_YEAR }}-{{ NEWSLETTER_NEXT_MONTH_NUMBER }}-03
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draft = true
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+++
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<!-- no toc -->
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<!-- Check the post with markdownlint-->
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Welcome to the {TODO}th issue of the Rust GameDev Workgroup's
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Welcome to the {{ NEWSLETTER_COUNTER }}th issue of the Rust GameDev Workgroup's
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monthly newsletter.
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[Rust] is a systems language pursuing the trifecta:
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safety, concurrency, and speed.
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- [Learning Material Updates](#learning-material-updates)
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- [Tooling Updates](#tooling-updates)
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- [Library Updates](#library-updates)
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- [Popular Workgroup Issues in GitHub](#popular-workgroup-issues-in-github)
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- [Other News](#other-news)
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- [Popular Workgroup Issues in Github](#popular-workgroup-issues-in-github)
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- [Meeting Minutes](#meeting-minutes)
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- [Discussions](#discussions)
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- [Requests for Contribution](#requests-for-contribution)
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## Library Updates
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## Popular Workgroup Issues in Github
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## Popular Workgroup Issues in GitHub
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<!-- Up to 10 links to interesting issues -->
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Diff for: .github/workflows/create-newsletter.yaml

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name: Create Newsletter
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on:
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schedule:
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# Run on the 3rd of every month at 9 am
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- cron: "0 9 3 * *"
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workflow_dispatch:
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inputs: {}
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permissions:
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contents: write
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issues: write
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pull-requests: write
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jobs:
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create-newsletter:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v3
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with:
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ref: source
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- name: Set environment variables
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run: |
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echo "NEWSLETTER_MONTH=$(date +'%B')" >> $GITHUB_ENV
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echo "NEWSLETTER_NEXT_MONTH=$(date -d' 1 month ' +'%B')" >> $GITHUB_ENV
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echo "NEWSLETTER_NEXT_MONTH_NUMBER=$(date -d' 1 month ' +'%m')" >> $GITHUB_ENV
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echo "NEWSLETTER_YEAR=$(date +'%Y')" >> $GITHUB_ENV
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# take the amount of months since feb 2024 and add 50
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echo "NEWSLETTER_COUNTER=$(( ( ( $(date +'%Y') - 2024 ) * 12 + $(date +'%m') - 4 ) + 50 ))" >> $GITHUB_ENV
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- name: Create newsletter scaffold
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run: ./.github/create_newsletter_scaffold.sh
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- name: Commit and create pull request
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uses: peter-evans/create-pull-request@v3
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with:
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commit-message: "Create newsletter N${{ env.NEWSLETTER_COUNTER }} for ${{ env.NEWSLETTER_MONTH }} ${{ env.NEWSLETTER_YEAR }}"
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branch: "start-newsletter-${{ env.NEWSLETTER_COUNTER }}"
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title: "Newsletter N${{ env.NEWSLETTER_COUNTER }} for ${{ env.NEWSLETTER_MONTH }} ${{ env.NEWSLETTER_YEAR }}"
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body: "This PR adds the initial newsletter source file for ${{ env.NEWSLETTER_MONTH }} ${{ env.NEWSLETTER_YEAR }}."
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assignees: |
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AngelOnFira
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janhohenheim
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mamaicode
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- name: Create tracking issue
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uses: JasonEtco/create-an-issue@v2
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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filename: .github/newsletter-issue-template.md

Diff for: .markdownlint.json

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{
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"line-length": {
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"line_length": 80,
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"line_length": 160,
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"code_blocks": false
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},
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"ul-style": {
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"style": "dash"
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},
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"no-trailing-punctuation": {
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"punctuation": ".,;:。,;:"
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}
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}
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"blanks-around-lists": false,
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"blanks-around-headings": false,
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"no-multiple-blanks": false,
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"no-trailing-spaces": false,
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"no-trailing-punctuation": false,
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"no-hard-tabs": false,
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"hr-style": false,
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"strong-style": false,
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"emphasis-style": false
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}

Diff for: config.toml

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[markdown]
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highlight_code = true
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[extra]
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date_format = "%F"

Diff for: content/blog/2019-08-18-introducing-the-rust-game-development-working-group.md

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## How can I get involved?
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Our main hub for co-ordination is our [Github repository](https://github.com/rust-gamedev/wg),
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Our main hub for co-ordination is our [GitHub repository](https://github.com/rust-gamedev/wg),
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where you can (and should!) raise issues calling out your ideas, proposals
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or problems with the Rust gamedev ecosystem.
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We also have a `#wg-gamedev` channel on the [official Rust Discord server](https://discord.gg/j6QJsMd),

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Diff for: content/blog/rust-gamedev-meetup-33/index.md

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title = "Rust Gamedev Meetup 33"
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date = 2023-12-09
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transparent = true
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aliases = ["posts/gamedev-meetup-33"]
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+++
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<!-- markdownlint-disable single-title heading-increment -->
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<!-- markdownlint-disable no-blanks-blockquote no-emphasis-as-header -->
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<!-- markdownlint-configure-file {"line-length": {"heading_line_length": 120}} -->
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![Rust Gamedev Meetup](gamedev-meetup.png)
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The 33rd Rust Gamedev Meetup took place on December 9th. You can watch the
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recording of the meetup [here on YouTube][meetup-video]. The meetup took
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place on the Rust Gamedev [YouTube][youtube-stream] and [Twitch][twitch-stream].
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The meetups take place on the second Saturday of every month via the [Rust
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Gamedev Discord server][rust-gamedev-discord] and are also [streamed on
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Twitch][rust-gamedev-twitch].
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[rust-gamedev-discord]: https://discord.gg/yNtPTb2
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[rust-gamedev-twitch]: https://twitch.tv/rustgamedev
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[meetup-video]: https://www.youtube.com/watch?v=eItRSKJGV1I
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[youtube-stream]: https://www.youtube.com/@RustGameDevelopment
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[twitch-stream]: https://www.twitch.tv/RustGameDev
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## Talks
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### [Blue Engine][blue-engine-video] | [@ElhamAryanpur]
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[![Blue Engine](blue-engine.png)][blue-engine-video]
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> Updates about community work for the Blue Engine, as well as future engine
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> features coming up.
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**Links:**
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- [Blue Engine GitHub repository]
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- [Blue Engine Discord server]
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[@ElhamAryanpur]: https://github.com/ElhamAryanpur
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[blue-engine-video]: https://www.youtube.com/watch?v=7u9YrBOnTww
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[Blue Engine GitHub repository]: https://github.com/AryanpurTech/BlueEngine
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[Blue Engine Discord server]: https://discord.gg/s7xsj9q
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### [Galaxion Trade Wars][galaxion-trade-wars-video] | [@Syn-Nine]
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[![Galaxion Trade Wars](galaxion.png)][galaxion-trade-wars-video]
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> Space Trading Game made in Rust based on the Trade Wars 2002 BBS game.
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**Links:**
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- [Galaxion Trade Wars GitHub repository]
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- [Syn-Nine Twitter]
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- [Syn-Nine Website]
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[@Syn-Nine]: https://github.com/Syn-Nine
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[galaxion-trade-wars-video]: https://www.youtube.com/watch?v=oNx5wqAsvXM
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[Galaxion Trade Wars GitHub repository]: https://github.com/Syn-Nine/galaxion-trade-empire/
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[Syn-Nine Twitter]: https://twitter.com/Syn9Dev
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[Syn-Nine Website]: https://syn9.thehideoutgames.com/
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### [Bones Engine][bones-engine-video] | [@zicklag]
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[![Bones Engine](bones.png)][bones-engine-video]
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> A 'meta-engine' framework made to facilitate the development of moddable,
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> multiplayer 2D games.
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**Links:**
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- [@zicklag]
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- [Bone Engine GitHub repository]
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- [Jumpy GitHub repository]
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- [Jumpy's Migration to the Bones Framework]
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- [Introducing Lua Scripting in Jumpy]
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[@zicklag]: https://github.com/zicklag
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[bones-engine-video]: https://www.youtube.com/watch?v=bEyZubAx_oM
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[Bone Engine GitHub repository]: https://github.com/fishfolk/bones
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[Jumpy GitHub repository]: https://github.com/fishfolk/jumpy
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[Jumpy's Migration to the Bones Framework]: https://fishfolk.org/blog/jumpy-migration-to-bones-framework/
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[Introducing Lua Scripting in Jumpy]: https://fishfolk.org/blog/introducing-lua-scripting-in-jumpy/

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