Skip to content

N50: review pass for typos/consistency/clarity #1497

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 2 commits into from
Apr 29, 2024
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
44 changes: 22 additions & 22 deletions content/news/050/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -112,10 +112,8 @@ Recent updates:

![Super Mario 64 JavaScript](sm64jsarchive.jpg)

[SM64JSARCHIVE][sm64jsarchive] Source code available on the ([GitHub][sm64jsarchive-github], sm64jsarchive is a rewrite
of the decompilation project of Super Mario 64 JavaScript as an actively maintained fork instead.
The reason this was made as original sm64js's developers and admins / moderators got demotivated and
fully left the project sm64jsarchive was made as an new reboot of sm64js.
[SM64JSARCHIVE][sm64jsarchive] is an actively maintained fork of [sm64js]: a decompilation project of Super Mario 64 to javaScript.
Its source code is available on [GitHub][sm64jsarchive-github]

The [backend server][sm64jsarchive-server] has been finally been able to start after 10 long months
and is now live to <https://mmo.sm64jsarchive.com>
Expand All @@ -125,12 +123,13 @@ The newest updates have been:
- Working MMO
- More stable changes to the games client

A stress test is scheduled for 2024-4-10 12:25 CST and everyone is invited!
A stress test is scheduled for 2024-04-10 12:25 CST and everyone is invited!

Note: if you have a laggy computer or something like that and the page does not load within 10-20 minutes then please try refreshing.
Note: if you have a laggy computer or the page does not load within 10-20 minutes then please try refreshing.

[sm64jsarchive]: https://mmo.sm64jsarchive.com
[sm64jsarchive-github]: https://github.com/uuphoria2/sm64jsarchive
[sm64js]: https://github.com/sm64js/sm64js
[sm64jsarchive-server]: https://github.com/sm64jsarchived/sm64jsarchive-mmo-server

### [Open Combat][OpenCombat_website]
Expand All @@ -140,12 +139,12 @@ _Official demo available soon_

Open Combat ([Website][OpenCombat_website], [GitHub][OpenCombat_github],
[Discord][OpenCombat_discord]) is a real-time tactical game
which takes place during the 2nd World War.
which takes place during World War II.

Some major changes since last news !
Some major changes since last news!

- Basic HUD is now complete
- Hight definition map finished for the demo
- High definition map finished for the demo
- Basic game logic finished

The game demo is almost finished.
Expand Down Expand Up @@ -190,10 +189,10 @@ The gameplay is quite distilled and revolves mostly around resource management.
The player has limited inventory capacity and the weapons get damaged
after each use. There are 20 randomly generated levels to beat.

It is available on desktop (Windows / Linux), Android an Web (mobile friendly).
The game is open-sourced - together with a custom WGPU-based 2d framework.
It is available on desktop (Windows / Linux), Android and Web (mobile friendly).
The game is [open-sourced][monk-tower-github]) - together with a custom WGPU-based 2d framework.

_Discussions: ([/r/roguelikes][monk-tower-reddit])
_Discussions: ([/r/roguelikes][monk-tower-reddit])_

[monk-tower-itch]: https://maciekglowka.itch.io/monk-tower
[monk-tower-play]: https://play.google.com/store/apps/details?id=com.maciejglowka.monk_tower
Expand All @@ -212,7 +211,7 @@ Players can choose their favourite theme such as Zelda, Warcraft and Fallout.
With the web version, players can select their prefered input method of buttons or keyboard and fully works on mobile.
Although fairly simple, this first version provides a good foundation for building more features in later updates.

_Discussions: ([Reddit post][you-are-merlin-reddit-post])
_Discussions: ([Reddit post][you-are-merlin-reddit-post])_

[you-are-merlin-web]: https://hseager.github.io/you-are-merlin-www/
[you-are-merlin-github]: https://github.com/hseager/you-are-merlin
Expand Down Expand Up @@ -251,17 +250,18 @@ _Discussions: [GitHub][jumpy_discussions], [Twitter][jumpy_twitter]_
![The Bottomles-Pit Logo. A small hole in the ground with cat ears and text saying bottomless-pit](https://eggshark.dev/images/bplogo.png)


Bottomless-Pit is a 2d game engine written with WGPU that has been around for a year which can be found on [crates.io][Bottomless-Pit_cratesio] and [GitHub][Bottomless-Pit_github].
Bottomless-Pit is a 2d game engine written with WGPU that has been around for a year, which can be found on [crates.io][Bottomless-Pit_cratesio] and [GitHub][Bottomless-Pit_github].
Very recently a 2d camera was added as well as WASM and web support.
Current development is being focused on stability and QoL changes like texture sampling options and improved input.
You can checkout several engine examples on the web [here][Bottomless-Pit_Website].
Since the engine is in it's infancy it would be great to have developers use it and give the engine some feedback.
Since the engine is in its infancy, its developer calls for developers to use it and give the engine some feedback.

Current features are:

- Custom Shader Support
- basic rendering
- text rendering
- input and window event handling
- Basic rendering
- Text rendering
- Input and window event handling

[Bottomless-Pit_Website]: https://eggshark.dev/bp-examples
[Bottomless-Pit_cratesio]: https://crates.io/crates/bottomless-pit
Expand All @@ -277,11 +277,11 @@ of issues one can possibly encounter when targeting Android.

Topics mentioned:

- 'window' creation (via winit)
- 'Window' creation (via winit)
- Android app's lifecycle vs. the WGPU surface creation
- user data storage
- system UI hiding via jni and Android API
- building AAB files to meet Google Play requirements
- User data storage
- System UI hiding via jni and Android API
- Building AAB files to meet Google Play requirements

[Blog post link][android-games-blog]

Expand Down