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268 changes: 268 additions & 0 deletions _posts/2018-03-01-Rust-1.24.1.md
Original file line number Diff line number Diff line change
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---
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I don't know if we're still planning on shipping today or waiting till tomorrow, but if we wait, the filename needs to change so that the URL is correct.

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shipping today, so this is resolved!

layout: post
title: "Announcing Rust 1.24.1"
author: The Rust Core Team
---

The Rust team is happy to announce a new version of Rust, 1.24.1. Rust is a
systems programming language focused on safety, speed, and concurrency.

If you have a previous version of Rust installed via rustup, getting Rust
1.24.1 is as easy as:

```bash
$ rustup update stable
```

If you don't have it already, you can [get `rustup`][install] from the
appropriate page on our website, and check out the [detailed release notes for
1.24.1][notes] on GitHub.

[install]: https://www.rust-lang.org/install.html
[notes]: https://github.com/rust-lang/rust/blob/stable/RELEASES.md#version-1241-2018-03-01

## What's in 1.24.1 stable

As you know, we tend not to release point releases. In this case, Several minor
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As you know, we tend not to release point releases.

I'd still kill this -- what is it trying to get across, exactly?

"In this case, Several" capitalization

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you know me, writers are trying to make it pretty :p

ill kill it

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Nitpicky of me, but "Several" should not be capitalized.

regressions were found in 1.24.0 which collectively merited a release.

A quick summary of the changes: there are four.
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I wonder if we may want to call out specifically that only two of these are actual regressions, and the other two were... well.. sort of "piled on" the release already happening.

Specifically the unwind abort stuff caused the lua regression, the linker files were a "regression" in the sense that debug builds stopped working in some cases on windows, and the index generator/cargo warnings aren't fixing regressions but rather just fixing builds.

I'd personally be ok not mentioning the error index stuff or cargo pieces at all, they're sort of "neutral motivation" for doing a point release anyway.

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Yeah, I figured they're pretty small, and this stuff happened so rarely, that it's worth mentioning them. I'd be okay removing the long explanations, and just linking to the issue, maybe that's a decent compromise?

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Nah I think the longer explanations are fine, but could it be explicitly called out here though that the first two are regressions that we're fixing and the latter two are "changes on beta we decided were important enough to accelerate to 1.24.1, but are not fixing regressions"

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I mean, the error index stuff actually is a regression, in that self-rebuilds worked fine on earlier releases. But it's not something I would have requested a point release for, as I can easily patch this at the distro level (and I already have).

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I think it makes sense to call the Windows 7 TLS issue a regression as well. It might not have been caused by an immediate code change in Rust, but it was caused by the choice to use Github for the index, and inadequate preparation/research on our side to ensure there would be no impact from the TLS change. From an affected users point of view, builds went from working to not working with no action on their side. That's a regression IMO

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Yeah, this is basically the struggle with explaining this. I think they're all regressions, for the reasons laid out here, but weren't serious enough to normally request a release. I tried to explain that above, but I think that @aturon 's suggestion of conciseness is important too.

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"there are four" seems unnecessary given the bullets :)


* Do not abort when unwinding through FFI (this reverts behavior from 1.24.0)
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"behavior added in 1.24.0"

* Emit UTF-16 files for linker arguments on Windows
* Make the error index generator work again
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If we can cut this that'd be great, it's really only relevant for distros AFAIK.

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it felt really weird to me with so few changes to leave one out

* Cargo will warn on Windows 7 if an update is needed.
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These last two are less immediately obvious than the first two. Is it worth linking to the respective issues here, even though they're explained below?


If your code is continuing to build, then the only issue that may affect you is
the unwinding issue. We plan on bringing this behavior back in 1.25 or 1.26,
depending on how smoothly the new strategy goes.

With that, let's dig into the details!

### Do not abort when unwinding through FFI

TL;DR: the behavior in 1.24.0 broke the `rlua` crate, and is being reverted. If
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the new behavior.

I'd also add at the end of the paragraph that "While we still plan to introduce this behavior eventually, we will be rolling it out more slowly and with a new implementation strategy."

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this now feels like almost an entire duplicate of the paragraph after the exposition; is that okay, or should we remove it? then that all flows weird...

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i think i have a fix

you have since changed your code to take advantage of the behavior in 1.24.0,
you'll need to revert it for now.

Quoting [the 1.24 annoucement](https://blog.rust-lang.org/2018/02/15/Rust-1.24.html):

> There’s one other change we’d like to talk about here: undefined behavior.
> Rust generally strives to minimize undefined behavior, having none of it in
> safe code, and as little as possible in unsafe code. One area where you could
> invoke UB is when a panic! goes across an FFI boundary. In other words, this:

```rust
extern "C" fn panic_in_ffi() {
panic!("Test");
}
```

> This cannot work, as the exact mechanism of how panics work would have to
> be reconciled with how the "C" ABI works, in this example, or any other ABI
> in other examples.
>
> In Rust 1.24, this code will now abort instead of producing undefined behavior.

As implemented, this functionality broke some users, notably, integration with
the Lua language. We have reverted this behavior, and 1.24.1 will reintroduce
the undefined behavior. Fundamentally, the aborting behavior we originally
rolled out is a soundness fix, and we still plan on reintroducing it, but are
going to be rolling it out a bit more slowly, and with a different
implementation.

It started with [a bug filed against the `rlua`
crate](https://github.com/chucklefish/rlua/issues/71). `rlua` is a package
that provides high level bindings between Rust and the [Lua programming
language](https://www.lua.org/).
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It is probably worth explicitly acknowledging here that the rlua implementation depends on undefined behavior that just happens to work on all known OSes as of Rust 1.23. (That is correct, right?)

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It is probably worth explicitly acknowledging here that the rlua implementation depends on undefined behavior that just happens to work on all known OSes as of Rust 1.23. (That is correct, right?)

I'm going to attempt to explain the situation so that if I get something wrong somebody knowledgeable will correct me, because I really want to know the precise answer as well!

I think the question of whether what I was doing was / is UB is entirely a question of Rust specification. As far as I am aware, there wasn't much documentation or official decisions on whether or not a longjmp as implemented on unixes was something that should work across Rust frames, but it was clear that if the Rust frame being jumped over was "trivial", this "should not" cause any issues. The problem only arose from a combination of two factors, which is that longjmp on windows was implemented using SEH and I was not aware of this, and Rust's addition of automatic exception handling on extern fn boundaries.

Now, I think it could be argued that since there was definite documentation on unwinding through rust being disallowed, and SEH is certainly the sort of unwinding that was being referred to, rlua with rust 1.23.0 on windows was relying on UB that just happened to work. You could possibly also argue about the precise definition of "unwinding" and say that rlua was relying on UB categorically, I'm honestly not sure whether unwinding refers only to things like exception handling or also to simple stack manipulation. I think there was consensus in the bug report, though, that disallowing interacting with C APIs that longjmp is not great for Rust's C interop story, so it SEEMED that the decision was made that longjmp is something that SHOULD be supported, at least in the precise limited way that rlua was trying to use it, because otherwise there are quite a few C APIs that just become extremely painful to use, and would REQUIRE extremely complex C wrapper APIs. There was also talk about supporting interop with exceptions and unwinding more generally going forward, and doing a better job of checking conditions such as "nothing that implements Drop is on the stack", but obviously that wasn't going to be part of the current fix.

So, the end result is that.. you could argue that rlua was relying on UB or at least unspecified behavior but is now NOT relying on UB, simply because it was decided that it shouldn't be UB. It's kind of a messy question!

If I've gotten any of that wrong let me know, because I don't want to misrepresent the intentions of the people who ACTUALLY make these decisions.

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I know I'm being verrrry hand wavey with the previous explanation, and if you feel skeptical about my reasoning, I don't blame you.

We were ultimately aware of how weird and potentially bad longjmping over Rust was, and rlua had an old issue with a pretty long discussion about potential fixes in it. The problem though, ultimately, was that the solutions were just really bad, and not being able to do this makes Rust / C interop feel very limited.

I hesitate even still to call the rust behavior a "bug" per se, it felt to me like the bug report was more a process to discuss an edge case of C interop, and decide what Rust should do going forward.

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@kyren

I would assert that UB is always a matter of language specification! (C++ folks will get touchy on this point; anything that is specified by the OS is merely unspecified, not undefined.)

Since Rust didn't provide a guarantee of a particular behavior, I think I would indeed consider the situation (as I understand it) UB. But I also wouldn't necessarily consider that a "bug", because UB just means that the Rust language doesn't impose a behavioral requirement. In this case, it seems that cross-platform behavior was consistent and correct, even without a formal specification of the desired or actual behavior.

I would also say that, regardless of whether we call this "UB" or not, the ideal path would be to make Rust guarantee that this use-case will work in the future, because it seems clear that it's a valuable behavior. And, yes, that would be equivalent to saying that in 1.24.0 and earlier, it was UB, even though it works correctly in 1.23 and earlier; and that in 1.24.1+ it won't be, "simply because it was decided that it shouldn't be UB."

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Oh, okay we're on the same page then. I've had this conversation a few times, and sometimes when people say UB they mean it as a synonym for "definitely should not do it" or "the specification explicitly states that it is UB" or simply "you have a bug" and not "the specification does not explicitly allow it or does not address it yet". I was attempting to draw a distinction between "unspecified" and "undefined" that lumped in decisions yet to be made into "unspecified", which I guess is not really accurate. I think in C++ parlance they sometimes use the words unspecified or "platform specified" to delineate between behavior that they have actively decided compilers are allowed to do whatever they want, and behavior that is simply not part of the specification.

Communicating and reasoning about this is really hard, man!

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@kyren Yeah, I think we are on the same page. I didn't want to get too much into my personal gripes with the state of affairs in C and C++, but suffice to say that I think the attitude that "if you have UB you deserve whatever bad thing happens to you" is unhelpful at best. I have also come to believe that it's somewhat disingenuous and ahistorical; supercat's comments here were particularly enlightening to me. (They commented on almost every answer; their comments are, oddly, more valuable to me than their answer.)

You're right that "undefined" and "unspecified" are different, especially in C++ world. But the C++ standard explicitly states that "compilers are allowed to do whatever they want" and "behavior that is simply not part of the specification" is generally the same thing unless explicitly stated otherwise. I think that's...not a great approach, especially when the committee has little to no interest or incentive to reduce the amount of undefined behavior in the language over time.

In Rust things really are a little fuzzier, though, since we don't have a formal language specification the way C++ does. Then again, C++ got by without one for over a decade, which the UB zealots (sorry, can't help myself) conveniently tend to forget...


> Side note: `rlua` is maintained by [Chucklefish](https://chucklefish.org/),
> a game development studio from London that's using Rust. Lua is a very
> popular language to use for extending and scripting games. We care deeply about
> production Rust users, and so handling this was a very high priority for the
> Rust team.

On Windows, and only on Windows, any attempt to handle errors from Lua would
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Probably not important, but this is MSVC-specific (since MinGW doesn't use SEH).

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Seems important to me, since people use MinGW and might want to know!

simply abort. This makes `rlua` unusable, as any error of any kind within Lua
causes your program to die.

After digging in, the culpurit was found: `setjmp`/`longjmp`. These functions
are provided by the C standard library as a means of handling errors. You
first call `setjmp`, and then, at some later point in time, call `longjmp`.
When you do, control flow returns to where you had previously called
`setjmp`. This is often used as a way to implement exceptions, and sometimes,
even coroutines. Lua's implementation uses `setjmp`/`longjmp` [to implement
exceptions](https://www.lua.org/pil/24.3.html):

> Unlike C++ or Java, the C language does not offer an exception handling
> mechanism. To ameliorate this difficulty, Lua uses the setjmp facility from
> C, which results in a mechanism similar to exception handling. (If you
> compile Lua with C++, it is not difficult to change the code so that it uses
> real exceptions instead.)

The issue is this: what happens when some C code `setjmp`/`longjmp`'s through
Rust stack frames? Because drop checking and borrow checking know nothing
about this style of control flow, if you `longjmp` across a Rust stack
frame that has any type that's not `Copy` on its stack, undefined
behavior will result. However, if the jump happens entirely in C, this
should work just fine. This is how `rlua` was managing it: every call
into Lua is [wrapped with `lua_pcall`](https://www.lua.org/pil/24.3.2.html):

> When you write library functions for Lua, however, there is a standard way
> to handle errors. Whenever a C function detects an error, it simply calls
> `lua_error`, (or better yet `luaL_error`, which formats the error message and
> then calls `lua_error`). The `lua_error` function clears whatever needs to be
> cleared in Lua and jumps back to the `lua_pcall` that originated that
> execution, passing along the error message.

So, the question becomes: Why does this break? And why does it break on
Windows?

When we talked about `setjmp`/`longjmp` inititally, a key phrase here wasn't
highlighted. Here it is:

> After digging in, the culpurit was found: `setjmp`/`longjmp`. These functions
> are *provided by the C standard library* as a means of handling errors.

These functions aren't part of the C language, but part of the standard
library. That means that platform authors implement these functions, and
their implementations may differ.

Windows has a concept called SEH, short for ["Structured Exception
Handling"](https://msdn.microsoft.com/en-us/library/windows/desktop/ms680657(v=vs.85).aspx).
Windows uses SEH to implement `setjmp`/`longjmp`, as the whole idea of SEH
is to have uniform error handling. For similar reasons, C++ exceptions use
SEH, as do Rust panics.

Before we can sort the exact details of what's happening, let's look at how `rlua`
works. `rlua` has an internal function, `protect_lua_call`, used to call into
Lua. Using it looks like this:

```rust
protect_lua_call(self.state, 0, 1, |state| {
ffi::lua_newtable(state);
})?;
```

That is, `protect_lua_call` takes some arguments, one of which is a closure. This
closure is passed to `lua_pcall`, which catches any `longjmp`s that may be thrown
by the code passed to it, aka, that closure.

Consider the code above, and imagine that `lua_newtable` here could call
`longjmp`. Here's what should happen:

1. `protect_lua_call` takes our closure, and passes it to `lua_pcall`.
2. `lua_pcall` calls `setjmp` to handle any errors, and invokes our closure.
2. Inside our closure, `lua_newtable` has an error, and calls `longjmp`.
3. The initial `lua_pcall` catches the `longjmp` with the `setjmp` it called earlier.
4. Everyone is happy.

However, the implementation of `protect_lua_call` converts our closure to an
`extern fn`, since that's what Lua needs. So, with the changes in 1.24.0, it
sets up a panic handler that will cause an abort. In other words, the code
sorta looks something like this pseudo code now:
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"Sorta" is unnecessary here. (Side note: what's our desired level of formality for release notes? "Sorta" is sorta informal.)

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Our voice is not totally formal. rust is a friendly language :)


```rust
protect_lua_call(self.state, 0, 1, |state| {
let result = panic::catch_unwind(|| {
ffi::lua_newtable(state);
});

if result.is_err() {
process::abort();
}
})?;
```

Earlier, when discussing `setjmp`/`longjmp`, we said that the issue with it in
Rust code is that it doesn't handle Rust destructors. So, on every platform but
Windows, the above `catch_unwind` shenanigans is effectively ignored, so
everything works. However, on Windows, since both `setjmp`/`longjmp` and Rust
panics use SEH, the `longjmp` gets "caught", and runs the new abort code!

The [solution here](https://github.com/rust-lang/rust/pull/48572) is to
generate the abort handler, but in a way that `longjmp` won't trigger it. It's
not 100% clear if this will make it into Rust 1.25; if the landing is smooth,
we may backport, otherwise, this functionality will be back in 1.26.

### Emit UTF-16 files for linker arguments on Windows

TL;DR: `rustc` stopped working for some Windows users. If it's been working for you,
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"for some Windows users" maybe add "in edge-case conditions".

you were not affected by this bug.

In constrast with the previous bug, which is very complex and tough to understand,
this bug's impact is simple: if you have non-ASCII paths in the directory where
you invoke `rustc`, in 1.24, it would incorrectly error with a message like
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s/it would/it may/

perhaps?

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If it happened sometimes but not always, it should be "it could", not "it may".

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Yeah, my understanding is that this bug happens 100% of the time when the conditions were met. If that's not true, I'd go with "could", but I don't care a ton!


> fatal error LNK1181: cannot open input file

The PR that caused it, [#47507](https://github.com/rust-lang/rust/pull/47507),
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I'm not sure how pedantic we want to be here, but the full story here would be that:

  • When incremental compilation is enabled, we pass a bunch more object files to the linker
  • Windows has relatively low limits on the length of a command line before a process fails to spawn
    • AKA when you enabled incremental compilation (as we did by default in 1.24.0) it would quickly blow the OS command line limits on windows
  • This PR fixed this "regression" by ensuring that debug builds work by default more often by doing the only thing we can do, passing arguments through a file rather than the command line

The lua explanation above though is already pretty long, though, so maybe not worth going into details here?

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I'm happy with whatever level of pedantic everyone feels is appropriate. :)

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So it looks like the paragraph quoted from #47507 in the release notes hints at but does not fully describe the problem 47507 is addressing, and does not at all indicate what actually changed in 47507.

Before bikeshedding possible verbiage for summarizing these points, one thing I don't understand is: if we were already generating these files on Windows when the cmd process failed to spawn, were the files already inappropriately encoded in UTF-8? If not, why did the encoding change in 47507, and if so, why do we consider the regression to have been "caused by" 47507?

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This is the main thing I'm still not clear on.

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I think we should leave it as-is -- most people won't care, those that do probably know more than us / as much as us, so anything we say here will be overly verbose anyway.

In all likelihood this was actually technically caused by #44094, it's just that #475707 made it more likely (well, or incremental compilation, depending on how you look at it).

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I care, because I've worked with various build systems in the C++ world on Microsoft and am familiar with this problem. So, in particular, I'd like to know if 1.23 and earlier can run into this issue.

has a good explanation of the behavior that ended up causing the problem:

> When spawning a linker rustc has historically been known to blow OS limits
> for the command line being too large, notably on Windows. This is especially
> true of incremental compilation where there can be dozens of object files per
> compilation. The compiler currently has logic for detecting a failure to
> spawn and instead passing arguments via a file instead, but this failure
> detection only triggers if a process actually fails to spawn.

However, when generating that file, we were doing it incorrectly. As [the
docs state](https://docs.microsoft.com/en-gb/cpp/build/reference/unicode-support-in-the-compiler-and-linker#linker-response-files-and-def-files):

> Response files and DEF files can be either UTF-16 with a BOM, or ANSI.

We were providing a UTF-8 encoded file, with no
[BOM](https://en.wikipedia.org/wiki/Byte_order_mark). The fix is therefore
straightforward: produce a UTF-16 file with a BOM.

### Make the error index generator work again

TL;DR: building Rust 1.24.0 with Rust 1.24.0 broke in some circumstances.
If you weren't building Rust yourself, you were not affected by this bug.

When packaging Rust for various Linux distros, it was found that [building
1.24 with 1.24 fails](https://github.com/rust-lang/rust/issues/48308).
This was caused by an incorrect path, causing certain metadata to not
be generated properly.
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This paragraph doesn't include the phrase "error index" at all and therefore (in my opinion) doesn't shed much light on what "Make the error index generator work" means. Could someone (who actually knows) provide a bit more detail?

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This is the least interesting of these bugs, and the post is already long. Since it only affects a very small number of people, I decided to skimp on explaining it.

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@steveklabnik Maybe "certain metadata" could be replaced with "the index of (...???...) errors"? (I'm not exactly sure what error_index_generator is or does.)

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I'm in favor of removing this from the blog post entirely -- it's tiny, and AFAIK only affects distros.

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In that case, let's replace "Make the error index generator work again" with "Fix Rust's ability to build itself on certain Linux distros". I agree with @steveklabnik that there's not much of a good reason to leave out one of only four changes, but linking to the issue is sufficient for anyone interested to see what broke and how it was fixed.


### Cargo will warn on Windows 7 if an update is needed.

TL;DR: Cargo couldn't fetch the index from crates.io if you were using an older
Windows without having applied security fixes. If you are using a newer
Windows, or a patched Windows, you are not affected by this bug.

In February of 2017, [GitHub announced that they were dropping support for
weak cryptographic
standards](https://githubengineering.com/crypto-deprecation-notice/). One
year later, in February of 2018, [the deprecation period is over, and support
is
removed](https://blog.github.com/2018-02-23-weak-cryptographic-standards-removed/).
In general, this is a great thing.

Cargo uses GitHub to store the index of Crates.io, our package repository.
It also uses `libgit2` for `git` operations. `libgit2` uses
[WinHTTP](https://msdn.microsoft.com/en-us/library/windows/desktop/aa382925(v=vs.85).aspx)
for making HTTP calls. As part of the OS, its feature set depends on the OS you're using.
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I think the phrase "As part of the OS" is unnecessary here...? If not, I'm not sure what it's intended to convey.

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I'd leave it as-is I think, but not sure.

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Is this saying that WinHTTP is part of the OS? I didn't realize that (didn't click on the link... oops). That does make some sense.

Maybe:

WinHTTP, part of the Windows OS, for making HTTP calls. The WinHTTP feature set depends on the specific version of Windows.


> This section uses "Windows 7" to mean "Windows 7, Windows Server 2018, and Windows Server 2012",
> because it's much shorter. The following applies to all three of these editions of Windows,
> however.

Windows 7 [received an update](https://support.microsoft.com/en-us/help/3140245/update-to-enable-tls-1-1-and-tls-1-2-as-a-default-secure-protocols-in)
in June of 2016 regarding TLS. Before the patch, Windows 7 would use TLS 1.0 by default. This update
allows for applications to use TLS 1.1 or 1.2 natively instead.

If your system has not received that update, then you'd still be using TLS 1.0. This means
that accessing GitHub would start to fail.

`libgit2` [created a fix](https://github.com/libgit2/libgit2/pull/4550), using the `WinHTTP` API
to request TLS 1.2. On master, we've [updated to fix this](https://github.com/rust-lang/cargo/pull/5091),
but for 1.24.1 stable, we're [issuing a warning](https://github.com/rust-lang/cargo/pull/5069),
suggesting that they upgrade their Windows version. Although the `libgit2` fix
could have been backported, we felt that the code change footprint was too
large for the point release, especially since the issue does not affect patched
systems.

## Contributors to 1.24.1

[Thanks!](https://thanks.rust-lang.org/rust/1.24.1)