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sagivo edited this page May 8, 2014 · 2 revisions
  • BaseObj : MonoBehaviour - All Classes should inherit from this class.
  • GameController : MonoBehaviour - The basic game object (includes in all other objects by inherits from Base Obj).
  • Liveable : BaseObj - All objects that interact with the game (enemy, player, building) should inherit this class
  • Enemy : Liveable - All enemy types should inherit from enemy class.
  • Player : Liveable - Contains the player class.
  • Canon : Liveable - All canon types should inherit from canon class.
  • Building : Liveable - All building types should inherit from enemy class.
  • Resource : BaseObj - All resource types should inherit from enemy class.
  • Weapon : BaseObj - All weapons types should inherit from enemy class.
  • Cell : BaseObj - All ground types should inherit from enemy class.
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