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! bunch of spawn reworks ! #42
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sapphonie
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Dec 20, 2022
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- draw 386x386x386 unit cube around spawn before spawning, find another spawn if there's enemy projectiles or enemy players found in it, avoids spawning players into dying immediately
- wait in spectate / death cam to spawn players instead of respawning -> sitting in spawn -> teleporting - reduces getting flashes of your actual spawn room before immediately getting teleported
- Soap now requires gamedata for the above change
- Soap now requires sourcemod 1.11 or greater
- players are no longer targeted by sentries in dm
- Soap will no longer waste processing power checking if a spawn is clipping into the world or not every time it attempts to spawn a player, instead it checks when loading the map and removes it from the valid spawn list then
draw 256x256x256 (386?) unit cube around spawn before spawning, find another spawn if there's enemy projectiles or enemy players found in it wait in spectate / death cam to spawn players instead of respawning -> sitting in spawn -> teleporting - reduces getting flashes of your actual spawn room before immediately getting teleported rework a ton of logic
why? because of the spawn logic being moved to client death instead of client spawn, clients can and will spawn when they shouldn't, so we need to detour the spawn function and prevent them from doing so if it would be confusing or weird for them.
…ix style, other newdecls nitpicks)
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