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Fixed minor typos
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Epp-code committed Jan 9, 2025
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4 changes: 2 additions & 2 deletions modules/ROOT/pages/Development/Cpp/hooking.adoc
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Expand Up @@ -250,8 +250,8 @@ image:Development/Cpp/hooking/BPW_MapMenuHover.png[Hovering over BPW_MapMenu]

Next, define a `TSoftClassPtr` property on a {cpp}-backed Root Game Instance Module.
Use the Native Parent Class of the blueprint class you wish to hook as the generic type.
Make it an EditAnywhere UPROPERTY so it will be available in the Unreal Editor
Optionally, assing a `Category` name to help organize the property if you plan to hook multiple things.
Make it an EditAnywhere UPROPERTY so it will be available in the Unreal Editor.
Optionally, assign a `Category` name to help organize the property if you plan to hook multiple things.

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