Version bump #2251
Annotations
10 warnings
build:
app/AppConfig.cs#L215
Cannot convert null literal to non-nullable reference type.
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build:
app/Helpers/OnScreenKeyboard.cs#L88
Cannot convert null literal to non-nullable reference type.
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build:
app/Display/ScreenNative.cs#L10
Nullability of reference types in type of parameter 'x' of 'int DeviceComparer.Compare(object x, object y)' doesn't match implicitly implemented member 'int IComparer.Compare(object? x, object? y)' (possibly because of nullability attributes).
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build:
app/Display/ScreenNative.cs#L10
Nullability of reference types in type of parameter 'y' of 'int DeviceComparer.Compare(object x, object y)' doesn't match implicitly implemented member 'int IComparer.Compare(object? x, object? y)' (possibly because of nullability attributes).
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build:
app/Display/ScreenNative.cs#L26
Nullability of reference types in type of parameter 'x' of 'int ScreenComparer.Compare(object x, object y)' doesn't match implicitly implemented member 'int IComparer.Compare(object? x, object? y)' (possibly because of nullability attributes).
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build:
app/Display/ScreenNative.cs#L26
Nullability of reference types in type of parameter 'y' of 'int ScreenComparer.Compare(object x, object y)' doesn't match implicitly implemented member 'int IComparer.Compare(object? x, object? y)' (possibly because of nullability attributes).
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build:
app/Peripherals/Mouse/Models/GladiusII.cs#L365
'GladiusIIOriginPink.ParseLightingSetting(byte[], LightingZone)' hides inherited member 'GladiusIIOrigin.ParseLightingSetting(byte[], LightingZone)'. Use the new keyword if hiding was intended.
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build:
app/Settings.cs#L1631
Cannot convert null literal to non-nullable reference type.
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build:
app/Ally/AllyControl.cs#L298
Non-nullable field 'settings' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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build:
app/Display/VisualControl.cs#L242
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
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