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This is heavily based on code from Peter Shirley's "Ray Tracing in One Weekend", "Ray Tracing the Next Week", and "Raytracing the Rest of Your Life". I'm using this as an exercise to brush up and add/learn more modern c++ (11), as well as exploring some of the open source graphics projects.

raytracer1 is mostly a direct transcription of book 1, maybe with some "auto"s thrown in.

raytracer2 was working on books 2 and 3, with heavier work on "modernizing" the c++ with vectors and smart pointers when dealing with geometry (but plan to refactor the materials later), and trying to use the c++ version of libraries instead of the c. I also tried to use the Google style guide for readability with variable names.

That being said, I think I only got about 80% there. I didn't convert the material/texture handling to smart pointers yet. I didn't fix the variable names from book 3. And I was to used to python and had 4-space indents in most of the project before realizing 2-space indent was the standard.

Dependencies:

  • boost 1.65.1
  • opeinimageio 2.0.0+

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based on raytracer1 but deviating more from book

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