Allowing linux builds (Currently filenotfound exception) #2
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Currently if you are trying to run shader-ls in linux you get the error: Unhandled exception. System.IO.FileNotFoundException.
Assembly.GetExecutingAssembly().CodeBase was deprecated so, I changed the line to .Location. Which did seem to fix the issue of the file directory string doubling up on linux.
Also, I have modified the ShaderlabDataManager.cs to use "Path.DirectorySeparatorChar.ToString()", because linux uses the / instead of \
I converted it the consts to static instead of const because I'm am using that function instead, otherwise you would get the error "Constant initializer must be compile-time constant" I'm sure you could fix that with #ifdef, but I didn't want to look into it.
Feel free to reject this pull request to implement the changes in your own way.