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Create release.yml
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splinecl authored May 20, 2021
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# description of this workflow, can be anything you want
name: Package and release

# we need to let GitHub know _when_ we want to release, typically only when we create a new tag.
# this will target only tags, and not all pushes to the master branch.
# this part can be heavily customized to your liking, like targeting only tags that match a certain word,
# other branches or even pullrequests.
on:
push:
tags:
- '**'

# a workflow is built up as jobs, and within these jobs are steps
jobs:

# "release" is a job, you can name it anything you want
release:

# we can run our steps on pretty much anything, but the "ubuntu-latest" image is a safe bet
runs-on: ubuntu-latest

# specify the environment variables used by the packager, matching the secrets from the project on GitHub
env:
CF_API_KEY: ${{ secrets.CF_API_KEY }}
WOWI_API_TOKEN: ${{ secrets.WOWI_API_TOKEN }}
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }} # "GITHUB_TOKEN" is a secret always provided to the workflow
# for your own token, the name cannot start with "GITHUB_"

# "steps" holds a list of all the steps needed to package and release our AddOn
steps:

# we first have to clone the AddOn project, this is a required step
- name: Clone project
uses: actions/checkout@v1 # note: checkout@v2 breaks git history, so generating a changelog and
# file naming for non-tagged builds will not work properly

# once cloned, we just run the GitHub Action for the packager project
- name: Package and release
uses: BigWigsMods/packager@v1

# another example where we supply additional arguments, this example is specifically to release
# for the Classic version of the game
- name: Package and release for Classic
uses: BigWigsMods/packager@v1
with:
args: -g classic -w 0

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