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Gamepadui and Vector.h float bug fixed #325

Gamepadui and Vector.h float bug fixed

Gamepadui and Vector.h float bug fixed #325

Workflow file for this run

name: Build
on: [push, pull_request]
jobs:
build-linux-i386:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Build linux-i386
run: |
scripts/build-ubuntu-i386.sh
build-linux-amd64:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- name: Build linux-amd64
run: |
scripts/build-ubuntu-amd64.sh
build-android-armv7a:
runs-on: ubuntu-latest
steps:
- name: Build android-armv7a
uses: actions/checkout@v2
run: |
scripts/build-android-armv7a.sh
with:
name: android-arm32-lib
path: ../android_build
build-android-aarch64:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Build android-aarch64
run: |
scripts/build-android-arm64.sh
with:
path: ../android_build
build-windows-i386:
runs-on: windows-2019
steps:
- uses: actions/checkout@v2
- name: Build windows-i386
run: |
git submodule init && git submodule update
./waf.bat configure -T debug --32bits
./waf.bat build
build-windows-amd64:
runs-on: windows-2019
steps:
- uses: actions/checkout@v2
- name: Build windows-amd64
run: |
git submodule init && git submodule update
./waf.bat configure -T debug
./waf.bat build
build-dedicated-windows-i386:
runs-on: windows-2019
steps:
- uses: actions/checkout@v2
- name: Build dedicated windows-i386
run: |
git submodule init && git submodule update
./waf.bat configure -T release -d --prefix=./win --build-game=hl2mp -4
./waf.bat install
- uses: actions/upload-artifact@v3
with:
name: win-source-engine-d-hl2mp
path: ./win
if-no-files-found: error
build-dedicated-windows-amd64:
runs-on: windows-2019
steps:
- uses: actions/checkout@v2
- name: Build dedicated windows-amd64
run: |
git submodule init && git submodule update
./waf.bat configure -T debug -d
./waf.bat build
build-dedicated-linux-i386:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- name: Build dedicated linux-i386
run: |
scripts/build-ubuntu-i386.sh -d
- uses: actions/upload-artifact@v3
with:
name: linux-source-engine-64-d
path: ./linux
if-no-files-found: error
build-dedicated-linux-amd64:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- name: Build dedicated linux-amd64
run: |
scripts/build-ubuntu-amd64.sh -d
build-macos-amd64:
runs-on: macos-latest
steps:
- uses: actions/checkout@v2
- name: Build macos-amd64
run: |
scripts/build-macos-amd64.sh
build-dedicated-macos-amd64:
runs-on: macos-latest
steps:
- uses: actions/checkout@v2
- name: Build dedicated macos-amd64
run: |
scripts/build-macos-amd64.sh -d