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Fix uninitilized class members in LocalCallContract #1137

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5 changes: 4 additions & 1 deletion src/Stratis.Features.Unity3dApi/LocalCallContract.cs
Original file line number Diff line number Diff line change
Expand Up @@ -29,12 +29,15 @@ public class LocalCallContract : ILocalCallContract
private readonly IContractPrimitiveSerializer primitiveSerializer;
private readonly IContractAssemblyCache contractAssemblyCache;

public LocalCallContract(Network network, ISmartContractTransactionService smartContractTransactionService, ChainIndexer chainIndexer, ILocalExecutor localExecutor)
public LocalCallContract(Network network, ISmartContractTransactionService smartContractTransactionService, ChainIndexer chainIndexer, ILocalExecutor localExecutor,
IContractPrimitiveSerializer contractPrimitiveSerializer, IContractAssemblyCache contractAssemblyCache)
{
this.network = network;
this.chainIndexer = chainIndexer;
this.smartContractTransactionService = smartContractTransactionService;
this.localExecutor = localExecutor;
this.primitiveSerializer = contractPrimitiveSerializer;
this.contractAssemblyCache = contractAssemblyCache;
}

public LocalExecutionResponse LocalCallSmartContract(LocalCallContractRequest request)
Expand Down