Blender addon for importing and exporting KSP .mu files.
NOTE: the import/export functionality is still under heavy development, but importing is mostly working for static meshes (minus normals and tangents).
mu.py is the main workhorse: it reads and writes .mu files. It is independent of blender and works with both versions 2 and 3 of python. Some notes on mu.py:
- vectors and quaternions are converted from Unities LHS to Blender's RHS on load and back again when writing.
- vertex tangents are broken (they are incorrectly treated as quaternions), but will be preserved if mu.py is used to copy a .mu file. This is a bug.
- mu.py always writes version 5 .mu files.
- it may still break, back up your work.
There's a wiki covering topics including installation.
The KSP Forum with discussions about this is located here:
for now im only notice two bugs:
- the size is twice as original file.
- we need to fix some animations on some parts that is connecting with armature and armature_obj.
All stock parts will export and import now (702 parts).
List parts with bugged exported animations (some could work either):
HeatShield.mu, turboJet.mu, turboRamJet.mu, AeroSpike.mu, Ant.mu, Spider.mu, TerrierV2.mu, liquidEngineLV-N liquidEngineLV-T45, LqdEnginePoodle_v2.mu, skipper_v2.mu, SSME.mu, solidBoosterS2-17.mu, solidBoosterS2-33.mu SolidBoosterF3S0.mu, SolidBoosterFM1.mu, MiniDrill.mu, commDish88-88, mediumDishAntenna.mu, GrapplingArm.mu launchClamp1, light_08.mu, light_12.mu, TriBitDrillInt.mu
Squad Expansion:
GoExOb.mu, IonExperiment.mu, seismicSensor.mu, WeatherStation.mu, ROCArm_01.mu, ROCArm_02.mu, ROCArm_03.mu
No more exceptions or crashes during import / export 😊