Releases: tategotoazarasi/Bannerlord.DynamicTroop
Releases · tategotoazarasi/Bannerlord.DynamicTroop
v1.1.11-beta.2
- Multiple performance enhancements and multi-threading optimizations significantly reduce the waiting time before battles.
- Please actively report any bugs encountered.
- Compatible with previous versions; you can switch at any time.
What's Changed
New Contributors
Full Changelog: v1.1.10...v1.1.11
v1.1.10
- Adjusted Drop Rate Application: The existing drop rate settings are now correctly applied to looting after battles.
- Corrected Post-Battle Loot Distribution: Addressed an issue to ensure defeating enemy units with armories now properly includes trade items, food, animals, and banners in the loot.
- Civilian Equipment Removal Option: Added a mod option to exclude civilian equipment from all random equipment acquisition processes.
- Item Blacklist Introduction: A
blacklist.jsonfile is now created in the mod folder upon initial mod launch, allowing for the exclusion of specific items from gameplay. This blacklist supports both regular expressions and exact matching for item filtering, based onstringIdand localized names, preventing blacklisted items from appearing in-game or being lootable. - Extra Equipment Assignment Option: Introduced a mod option to enable or disable the assignment of additional equipment, such as surplus arrows, shields, throwing weapons, and two-handed/polearms.
- Player-Crafted Items Removal Functionality: Added a debug menu option for the selective removal of player-crafted items from the armory. This functionality requires enabling debug settings in the mod options.
- Armory Import/Export: Added two debug menu options to import/export player armory. This functionality requires enabling debug settings in the mod options.
- Initial Game Launch and Map Entry Lag Notification: Players might experience brief lag upon game start and entering the grand map. This lag, lasting a few seconds to about ten seconds, is identified as a normal occurrence.
Full Changelog: v1.1.9...v1.1.10
v1.1.9
- Introduced an experimental mod option that randomizes the equipment of recruited soldiers, with their level and culture depending on the individual soldier and their equipment's level and culture in the vanilla game.
- Reduced the quality of randomized equipment.
- Fixed a bug where old data would appear in a new campaign without exiting the game first.
- Significantly decreased the likelihood of bugs where non-arsenal troops, such as bandits, have access to arsenals.
Full Changelog: v1.1.8...v1.1.9
v1.1.8
- Added an option to enable the vanilla loot system for those who prefer the original game mechanics.
- Optimized the mechanism for random equipment received by AI parties, ensuring a more balanced and realistic distribution.
- Implemented notifications for looting and recovering equipment, enhancing player awareness and interaction with loot dynamics.
Full Changelog: v1.1.7...v1.1.8
v1.1.7
- Fix a crash on sell extra equipments
- Reduce the amount of equipments AI party received on recruiting
Full Changelog: v1.1.6...v1.1.7
v1.1.6
- AI troop will no longer be naked in battle.
- Fix a crash on trading equipments for throwing weapons.
- Looting Mechanism Overhaul: Players can now access the defeated enemy's armory post-battle, provided that the enemy troops had an armory system. If the enemy troops lack an armory system, the vanilla looting system will be used.
- New Mod Option for Armory Randomization: Added the 'Randomize Non-Hero-Led AI Parties Armor' option in the mod settings. This feature ensures that soldiers in AI parties that do not have an armory system will be equipped with randomized armor for battles, determined by their tier and cultural origins.