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Releases: teamneoneko/Avatar-Toolkit

Alpha 0.1.2 (Blender 4.3 Only)

03 Jan 09:40
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Avatar Toolkit is in Alpha, please ensure you report any issues, to report something please read this post first: #65

Avatar Toolkit is only for Blender 4.3 and we will not be backporting it, please ensure you read the requirements here.

Added:

  • The Importer now allows you to import any file type that it supports, not some format may need a 3rd party plugin such as vrm. PMX and PMD doesn't work fully yet. the following is supported:
  • FBX
  • SMD
  • GLTF
  • GLB
  • GC
  • OBJ
  • DAE
  • 3DS
  • STL
  • MTL
  • x3D
  • WRL
  • VMD
  • VRM
  • PMX (Semi supported, some things do not import correctly, our importer still needs alot of work).
  • PMD (Semi supported, some things do not import correctly, errors out, our importer still needs alot of work).
  • animx

If any of the importers apart from PMX, PMD are not working please let us know.

Fixes:

  • Fixes issue with addon registration which just randomly broke at some point
  • Fixes issue where merge armatures decided to break due to me messing up with properties.
  • Fixed issue where you still had to select the mesh in the 3D Scene for viseme creation even though we have a UI selector now.

Struggling to install, please read our wiki entry on how to install here

Avatar Toolkit comes with a armature validation system, if you armature isn't to a normal standard it will not allow you to use some of the tools, you can either fix the armature (Normally to do with odd bone names and hierarchy issues) or you can turn off validation, find out about how to do this here

Please ensure you read our wiki first, the interface although is a same layout as Cats Unofficial, is also different and the plugin works completely different behind the scenes as well, you can find the wiki here: https://avatartoolkit.xyz/wiki.html

Alpha 0.1.1 (Blender 4.3 Only)

19 Dec 00:09
4d1a468
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Avatar Toolkit is in Alpha, please ensure you report any issues, to report something please read this post first: #65

Avatar Toolkit is only for Blender 4.3 and we will not be backporting it, please ensure you read the requirements here.

Added:

  • Added Japanese and Korean UI Languages.

Changes:

  • Improved typing in some areas.
  • Improved code readability in some areas.

Fixes:

  • Delete bone constraints would error out if the user is in edit mode, we now start in Object mode first.
  • Fixed Eye tracking adjust string not being in the translation files.
  • There is now a selection box to select the mesh in the current active armature for viseme creation instead of the user having to select it in the 3D scene.
  • Viseme preview mode won't allow you to start it if your in a other mode, you need to be in Object mode now.
  • Combine Materials won't allow you to start it if your in a other mode, you need to be in Object mode now.
  • Removed several property duplicates.
  • UV Maps should now not implode when combining materials.
  • UV Maps should now not implode when joining meshes.

Struggling to install, please read our wiki entry on how to install here

Avatar Toolkit comes with a armature validation system, if you armature isn't to a normal standard it will not allow you to use some of the tools, you can either fix the armature (Normally to do with odd bone names and hierarchy issues) or you can turn off validation, find out about how to do this here

Please ensure you read our wiki first, the interface although is a same layout as Cats Unofficial, is also different and the plugin works completely different behind the scenes as well, you can find the wiki here: https://avatartoolkit.xyz/wiki.html

Alpha 0.1.0 (Blender 4.3 Only)

17 Dec 15:37
ef928a9
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Avatar Toolkit is in Alpha, please ensure you report any issues, to report something please read this post first: #65

Avatar Toolkit is only for Blender 4.3 and we will not be backporting it, please ensure you read the requirments here.

The first release contains the following features:

  • Basic Armature verification - checks your armature to make sure it meets Unity standards and has all the core bones you need. It's pretty basic right now but you can toggle it off in settings if needed. Some toolkit features need either a standard armature or this feature turned off.
  • Import support matching what you're used to from Cats (note: some file formats might need extra plugins, like VRM importing, pmx importing is planned for Alpha 2).
  • Full pose mode - pose to shape key, pose to rest pose.
  • Export options for both FBX and Resonite.
  • Solid optimization tools including material combining, Remove doubles, Advanced remove doubles (heads up - this one takes time!), - Join meshes and selected meshes.
  • Extra Tools - Resonite format conversion, Separation tools, Digitigrade leg creation, Clean up tools for zero weight bones and constraints, Bone merging and connecting, Transform application, and unused shapekey removal.
  • Custom Avatar Tools for merging armatures and attaching meshes.
  • Viseme creation.
  • Eye tracking support - Legacy (Old SDK2) for games like ChilloutVR and then VRChat SDK3 bone rotation, which just rotates the bones for you, so you don't have too.
  • Built-in updater to keep everything fresh.
  • Debug settings with console access to help track down any issues you find.

Struggling to install, please read our wiki entry on how to install here

Avatar Toolkit comes with a armature validation system, if you armature isn't to a normal standard it will not allow you to use some of the tools, you can either fix the armature (Normally to do with odd bone names and jaiercy issues) or you can turn off validation, find out about how to do this here

Please ensure you read our wiki first, the interface although is a same layout as Cats Unofficial, is also different and the plugin works completely different behind the scenes as well, you can find the wiki here: https://avatartoolkit.xyz/wiki.html

Thank you for helping test the tookit!